Files
vertical-partition-system-p…/Source/VerticalPartition/Public/VerticalPartitionSettings.h
Bonchellon 04ad6d3f25 Initial commit: Vertical Partition Streaming plugin (UE 5.7)
Bounded vertical route partition / streaming for handcrafted spiral climb maps
(Only Up / Only Climb). Not World Partition, not Level Instances as core arch.

- Z-cell segmentation + optional XY subcells, editor builder + commandlet
- NonDestructive visibility backend + streaming-level backend
- Offline HLOD proxies: MergedMesh / SimplifiedProxy (ProxyLOD)
- Universal Level Instance + Packed Level Actor + HISM support (flatten+merge)
- Vertical-aware runtime streamer (full/preload/HLOD/unload, hysteresis,
  velocity prediction, fall-risk), WP-style debug viz + vp.* console
- Safe-by-default: only static decor streams; sky/lights/gameplay stay persistent

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:42:41 +03:00

37 lines
1.3 KiB
C++

// Copyright IHY. Vertical Partition Streaming plugin.
//
// Project-level defaults + global debug toggles. Appears under
// Project Settings -> Plugins -> Vertical Partition. Per-volume overrides live on
// AVerticalPartitionVolume; this provides the defaults a freshly placed volume gets.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "VerticalPartitionTypes.h"
#include "VerticalPartitionSettings.generated.h"
UCLASS(Config=Game, DefaultConfig, meta=(DisplayName="Vertical Partition"))
class VERTICALPARTITION_API UVerticalPartitionDeveloperSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UVerticalPartitionDeveloperSettings();
virtual FName GetCategoryName() const override { return FName(TEXT("Plugins")); }
/** Defaults applied to a newly placed AVerticalPartitionVolume. */
UPROPERTY(Config, EditAnywhere, Category="Defaults")
FVerticalPartitionSettings DefaultSettings;
/** Master debug switch mirrored by the vp.Debug console variable. */
UPROPERTY(Config, EditAnywhere, Category="Debug")
bool bDebugEnabledByDefault = false;
/** Frame time (ms) above which a streaming update is logged as a hitch. */
UPROPERTY(Config, EditAnywhere, Category="Debug", meta=(ClampMin="1.0", Units="ms"))
float HitchThresholdMS = 8.0f;
static const UVerticalPartitionDeveloperSettings* Get();
};