Bounded vertical route partition / streaming for handcrafted spiral climb maps (Only Up / Only Climb). Not World Partition, not Level Instances as core arch. - Z-cell segmentation + optional XY subcells, editor builder + commandlet - NonDestructive visibility backend + streaming-level backend - Offline HLOD proxies: MergedMesh / SimplifiedProxy (ProxyLOD) - Universal Level Instance + Packed Level Actor + HISM support (flatten+merge) - Vertical-aware runtime streamer (full/preload/HLOD/unload, hysteresis, velocity prediction, fall-risk), WP-style debug viz + vp.* console - Safe-by-default: only static decor streams; sky/lights/gameplay stay persistent Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
25 lines
780 B
Plaintext
25 lines
780 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.1.0",
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"FriendlyName": "Vertical Partition Streaming",
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"Description": "Bounded vertical route partition / streaming system for hand-crafted spiral climbing maps (Only Up / Only Climb style). NOT an infinite open-world partition. Converts an existing level into Z-segmented streaming cells with offline HLOD proxies, a vertical-aware runtime streamer, and World-Partition-style debug visualization.",
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"Category": "World",
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"CreatedBy": "IHY",
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"CanContainContent": false,
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"IsBetaVersion": true,
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"Installed": false,
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"Modules": [
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{
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"Name": "VerticalPartition",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "VerticalPartitionEditor",
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"Type": "Editor",
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"LoadingPhase": "Default"
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}
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]
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}
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