Initial plugin registry: unreal + hello-exbyte
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12
plugins/unreal/plugin.json
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12
plugins/unreal/plugin.json
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{
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"id": "unreal",
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"name": "Unreal Engine Tools",
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"version": "1.0.0",
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"author": "Exbyte Studios",
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"description": "Build the game (.sln / UnrealBuildTool) and tail the Unreal editor log. Enable this on Unreal Engine projects.",
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"entry": "index.js",
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"minAppVersion": "0.3.6",
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"permissions": ["ue"],
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"defaultEnabled": true,
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"contributes": { "menu": true, "views": ["unreal-log"] }
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}
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