0.2.3 — built-in code editor, .uasset previews, new icon
- Built-in code editor: edit working-copy source files in place (Edit → textarea → Save) before committing, no external IDE needed. Backend write_depot opens the file for edit, clears read-only, writes UTF-8; confined to the client root. - .uasset previews: pull the embedded Unreal thumbnail (PNG) server-side for both working copy and history; on-demand real 3D via a headless Unreal FBX export (commandlet mode, no editor window), temp file deleted right after — nothing cached on disk. Plugin content paths mapped to their mount point. - New app icon (brand mark on a theme tile) + theme-aware in-app logo. - Connection pill / Settings show the actual connected server (P4PORT), not the server's internal self-reported address. - Fix: the "select all" checkbox no longer renders as a giant empty square when not everything is selected (size pinned). - IDE picker chooses which installed editor opens code; AI replies in UI language. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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[package]
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name = "exbyte-depot"
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version = "0.2.2"
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version = "0.2.3"
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description = "Exbyte Depot — native Perforce client by Exbyte Studios"
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authors = ["Exbyte Studios"]
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edition = "2021"
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