Unreal build configurations (Development / Shipping / …)

Build Solution now opens a configuration picker (Development Editor,
Development, DebugGame, Shipping) and passes /p:Configuration=<cfg>
/p:Platform=Win64 to MSBuild, which drives UnrealBuildTool for the chosen
config. Streams into the same minimizable build overlay.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Bonchellon
2026-07-07 16:40:01 +03:00
parent de6d55ad84
commit 168b6afab3
4 changed files with 72 additions and 11 deletions

View File

@ -76,7 +76,7 @@ export const p4 = {
openInExplorer: (target: string) => invoke<void>("open_in_explorer", { target }),
findUproject: (scope: string) => invoke<string>("find_uproject", { scope }),
findSln: (scope: string) => invoke<string>("find_sln", { scope }),
buildSln: (path: string) => invoke<string>("build_sln", { path }),
buildSln: (path: string, config: string) => invoke<string>("build_sln", { path, config }),
launchFile: (path: string) => invoke<void>("launch_file", { path }),
openInVscode: (depot: string) => invoke<void>("open_in_vscode", { depot }),
readDepot: async (depot: string): Promise<ArrayBuffer> => {