Unreal build configurations (Development / Shipping / …)
Build Solution now opens a configuration picker (Development Editor, Development, DebugGame, Shipping) and passes /p:Configuration=<cfg> /p:Platform=Win64 to MSBuild, which drives UnrealBuildTool for the chosen config. Streams into the same minimizable build overlay. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -76,7 +76,7 @@ export const p4 = {
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openInExplorer: (target: string) => invoke<void>("open_in_explorer", { target }),
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findUproject: (scope: string) => invoke<string>("find_uproject", { scope }),
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findSln: (scope: string) => invoke<string>("find_sln", { scope }),
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buildSln: (path: string) => invoke<string>("build_sln", { path }),
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buildSln: (path: string, config: string) => invoke<string>("build_sln", { path, config }),
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launchFile: (path: string) => invoke<void>("launch_file", { path }),
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openInVscode: (depot: string) => invoke<void>("open_in_vscode", { depot }),
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readDepot: async (depot: string): Promise<ArrayBuffer> => {
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