0.3.7 — Unreal plugin renders native: right-click actions + dock tab, real icons

Plugin contributions gain named host icons, a working-folder context slot, and
bottom-dock panels. The Unreal plugin (1.2.0) now puts Launch / Build Solution
in the folder right-click menu with the UE + hammer icons and its log in a
bottom-dock "Unreal" tab — where they lived before extraction — instead of
emoji entries in Tools. Plugin is backward-compatible (falls back to menu/view
on 0.3.6 hosts).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Bonchellon
2026-07-09 15:31:49 +03:00
parent 8e7908ae09
commit 294d10eb40
8 changed files with 87 additions and 47 deletions

View File

@ -1,12 +1,12 @@
{
"id": "unreal",
"name": "Unreal Engine Tools",
"version": "1.0.0",
"version": "1.2.0",
"author": "Exbyte Studios",
"description": "Build the game (.sln / UnrealBuildTool) and tail the Unreal editor log. Enable this on Unreal Engine projects.",
"description": "Build the game (.sln / UnrealBuildTool), launch the editor, and tail the Unreal log. Actions live in the working-folder right-click menu; the log is a bottom-dock tab. Enable on Unreal Engine projects.",
"entry": "index.js",
"minAppVersion": "0.3.6",
"permissions": ["ue"],
"defaultEnabled": true,
"contributes": { "menu": true, "views": ["unreal-log"] }
"contributes": { "folderContext": true, "dock": ["unreal"] }
}