Fix dead Unreal plugin actions, sync toast flood, Team Relay theming

- ue bridge: Launch / Build now read live refs. They captured startBuild /
  launchUE from the render where plugins loaded — before the async .uproject
  and .sln detection had resolved — so both saw empty paths forever. hasProject
  used the live ref, so the menu items showed up and then did nothing.
- Get Latest / Sync to revision: summarise `p4 sync` stdout (syncSummary)
  instead of dumping every depot path into the toast. flash() caps length and
  .toast caps height so no raw output can blow up the bubble again.
- Team Relay: use the real theme tokens — --txt / --add / --del, not
  --text / --ok / --err, which don't exist and silently fell back to a
  near-white hardcode, invisible on the light theme. Bumped to 1.0.1.
- Plugin dock panels get a status-bar button next to Terminal / Log; the tabs
  were otherwise only reachable from the Actions menu.
- PLUGINS.md documents the theme token names.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Bonchellon
2026-07-18 16:50:14 +03:00
parent 20c94ef9f0
commit 37f5c504f7
7 changed files with 81 additions and 16 deletions

View File

@ -75,6 +75,17 @@ host.t(key, params?) // app i18n
host.log(...args) // console, tagged with the plugin id
```
## Theme tokens
A plugin's DOM inherits the app's CSS variables — use them so the panel follows the
active theme. The exact names (a wrong name silently falls back to your hardcoded
default, which then breaks on the opposite theme):
`--accent` `--accent-2` `--accent-deep` · `--bg` `--panel` `--panel-2` `--panel-3`
`--elevated` `--border` · `--txt` `--muted` `--faint` · `--add` (success) `--edit`
(warning) `--del` (danger) · `--mono` (font)
There is no `--text`, `--ok`, `--err`, or `--sans`.
## Contribution points
- **Menu items** and **views** appear in the **Actions** menu.
- **File context items** appear when you right-click a file in Changes.