0.3.6 — plugin registry, Unreal extracted to a plugin, in-app update check + fixes
- Official plugin registry hosted on Gitea; client fetches registry.json over HTTPS and installs plugins via backend plugin_write_file. - Auto-install autoInstall plugins on first connect; per-machine enabled state. - Extract all Unreal tooling (Build Solution / Unreal Log) into a separate "unreal" plugin (defaultEnabled) driven through the new host.ue bridge; core UI no longer hard-wires Unreal. - Settings → Plugins: "Official plugins" section with Install buttons. - Status bar: "Updates" button (right of Log) triggers an update check without restarting the client. - Fixes: NEW badge hard-right/centered without shifting text; History commit size no longer flickers (cached per change); giant icons in empty plugin/ People lists; Get Latest hover contrast. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -112,6 +112,7 @@ export const p4 = {
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pluginList: () => invoke<PluginInfo[]>("plugin_list"),
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pluginReadEntry: (id: string) => invoke<string>("plugin_read_entry", { id }),
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pluginSetEnabled: (id: string, enabled: boolean) => invoke<void>("plugin_set_enabled", { id, enabled }),
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pluginWriteFile: (id: string, name: string, content: string) => invoke<void>("plugin_write_file", { id, name, content }),
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pluginInstall: (src: string) => invoke<string>("plugin_install", { src }),
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pluginRemove: (id: string) => invoke<void>("plugin_remove", { id }),
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pluginsDirPath: () => invoke<string>("plugins_dir_path"),
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