Fix build success detection + minimizable build window + de-dupe event logs
- build_sln now trusts UnrealBuildTool's "Result: Succeeded" (and absence of real compile errors) over MSBuild's exit code, which is non-zero for a side project even when the UE game module built fine. - Fixed double event-listener registration (async unlisten under StrictMode) that duplicated every p4-log / p4-transfer / build-log line. - Build overlay can be minimized to a small floating chip (spinner while building, ✓/✗ when done), click to expand, × to dismiss. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -25,6 +25,7 @@ const D: Record<string, Tr> = {
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"Minimize": { ru: "Свернуть", de: "Minimieren", fr: "Réduire", es: "Minimizar" },
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"Maximize": { ru: "Развернуть", de: "Maximieren", fr: "Agrandir", es: "Maximizar" },
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"Close": { ru: "Закрыть", de: "Schließen", fr: "Fermer", es: "Cerrar" },
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"Expand": { ru: "Развернуть", de: "Erweitern", fr: "Agrandir", es: "Expandir" },
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"Theme": { ru: "Тема", de: "Thema", fr: "Thème", es: "Tema" },
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"Restoring session…": { ru: "Восстановление сессии…", de: "Sitzung wird wiederhergestellt…", fr: "Restauration de la session…", es: "Restaurando sesión…" },
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// startup splash
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