Add Build Solution (MSBuild) with live output
find_sln locates a .sln in the working folder; build_sln locates MSBuild via vswhere and builds the solution's default config (compiles the UE game module for Unreal projects), streaming output as build-log events. A build overlay shows the live log with error/warning coloring and a status. Wired into Tools (Ctrl+B) and the Working-folder right-click menu when a .sln is found. New strings translated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -73,6 +73,8 @@ export const p4 = {
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undoChange: (change: string) => invoke<string>("p4_undo_change", { change }),
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openInExplorer: (target: string) => invoke<void>("open_in_explorer", { target }),
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findUproject: (scope: string) => invoke<string>("find_uproject", { scope }),
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findSln: (scope: string) => invoke<string>("find_sln", { scope }),
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buildSln: (path: string) => invoke<string>("build_sln", { path }),
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launchFile: (path: string) => invoke<void>("launch_file", { path }),
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openInVscode: (depot: string) => invoke<void>("open_in_vscode", { depot }),
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readDepot: async (depot: string): Promise<ArrayBuffer> => {
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