- build_sln now trusts UnrealBuildTool's "Result: Succeeded" (and absence of
real compile errors) over MSBuild's exit code, which is non-zero for a side
project even when the UE game module built fine.
- Fixed double event-listener registration (async unlisten under StrictMode)
that duplicated every p4-log / p4-transfer / build-log line.
- Build overlay can be minimized to a small floating chip (spinner while
building, ✓/✗ when done), click to expand, × to dismiss.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
find_sln locates a .sln in the working folder; build_sln locates MSBuild
via vswhere and builds the solution's default config (compiles the UE game
module for Unreal projects), streaming output as build-log events. A build
overlay shows the live log with error/warning coloring and a status. Wired
into Tools (Ctrl+B) and the Working-folder right-click menu when a .sln is
found. New strings translated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Right-clicking a file in Changes opens a menu with "Discard changes"
(p4 revert, confirmed, danger) plus Edit in VS Code / Open in Explorer /
Copy path. Operates on the whole multi-selection when the row is part of
it; right-clicking an unselected row selects it first.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rows now support Shift-click (range) and Ctrl-click (toggle) selection on
top of the single primary row used for the preview. Toggling a checkbox
while a multi-selection is active checks/unchecks the whole selection.
Accent bar marks the primary row; text selection disabled on the rows.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Code/text files get a VS Code action in the preview header; a backend
open_in_vscode command resolves the depot file to its local working copy
and launches `code <path>` via the shell.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- New CodeView: syntax-highlighted source (highlight.js, bundled offline)
with line numbers for new files, colored unified diff for edits. Covers
cpp/c/h, cs, py, js/ts, json/uproject, xml, ini, glsl. hljs tokens mapped
to the app palette so it's theme-aware. Replaces the bare DiffView.
- Context-menu items now support icons; the Launch Unreal Engine item shows
the UE mark.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Launch now goes through a backend launch_file command (shell `start`), so
it works for any path — fixes "Not allowed to open path" from the opener
plugin's scoped open-path.
- Removed the toolbar Launch-Unreal button; it's now a right-click item on the
Working folder ("Launch Unreal Engine"), shown only when a .uproject exists.
- Reload History after a successful Submit so the new changelist shows without
a manual F5.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the ugly native <select> on the connect screen with a themed
custom dropdown (Select component). Add a Launch-Unreal button that appears
when the chosen working folder contains a .uproject: backend find_uproject
resolves the scope to disk and searches it (and one level down); the button
opens the project via the opener plugin. Bundled the UE icon (currentColor,
so white-on-dark / black-on-light per theme). New strings translated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
.stfront no longer flex:1 across the bar — it hugs the icon+command text
(max 70%), with an inert spacer filling the rest, so the peek only appears
when hovering the actual text.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Splash: pulsing logo, client->server packet-flow animation, cycling
status steps and a shimmer bar, shown for ~1s while the session restores.
Transfer progress: the backend now streams p4 sync/submit stdout line by
line (throttled ~25fps) and emits p4-transfer events; the frontend shows a
P4V-style progress dialog (op title, current file, file count, animated
bar) that only appears once an operation runs past ~400ms. Replaces the old
submit-only modal. All new strings translated (5 langs).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The empty Changes state (flex:1 with no min-height:0) overflowed .main and
drew over the log panel; add min-height:0/overflow clipping to .empty, .left
and .main so the panel gets its own space. Make the status-bar log-peek use
hover-intent (220ms delay + keep-open while hovering the popover) and sit
flush above the bar so it can be moused into and scrolled.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Backend emits a p4-log event per command (cmd + item count + status).
Frontend adds a bottom Log panel toggled from a new Window menu (Ctrl+L),
an always-on status bar showing the last command, and a hover log-peek
popover over the activity indicator. Settings gains an interface-scale
(zoom) control (50–200%, persisted). All new strings translated (5 langs).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
English is now the default language. Added src/i18n.ts (t() helper +
dictionary) covering all UI strings across App, Updater and ModelViewer,
plus a language selector in Settings for English, Русский, Deutsch,
Français, Español (persisted in localStorage). Backend error strings
translated to English. Also removed the purple highlight on the resize
handles (cursor-only).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Tauri updater + process plugins. Checks Gitea Releases endpoint a few
seconds after launch; on a newer signed version shows a dismissible
bottom-right banner with download progress and auto-relaunch. Public
signing key in tauri.conf.json; release flow documented in RELEASING.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>