Files
Bonchellon 294d10eb40 0.3.7 — Unreal plugin renders native: right-click actions + dock tab, real icons
Plugin contributions gain named host icons, a working-folder context slot, and
bottom-dock panels. The Unreal plugin (1.2.0) now puts Launch / Build Solution
in the folder right-click menu with the UE + hammer icons and its log in a
bottom-dock "Unreal" tab — where they lived before extraction — instead of
emoji entries in Tools. Plugin is backward-compatible (falls back to menu/view
on 0.3.6 hosts).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 15:31:49 +03:00

52 lines
2.8 KiB
JavaScript

// Unreal Engine Tools — official plugin.
// The core app keeps the build engine (UnrealBuildTool / MSBuild), the build
// overlay and the log reader; this plugin is just the Unreal-facing surface.
// It renders natively: the actions sit in the working-folder right-click menu
// with the host's Unreal + hammer icons, and the log is a bottom-dock tab —
// exactly where these lived before, just delivered as a plugin. Reached through
// the permission-gated `host.ue` bridge.
export function activate(host) {
const ue = host.ue;
if (!ue) { host.log("no ue bridge — plugin.json needs the \"ue\" permission"); return; }
// Right-click the working folder → Launch / Build, shown only on a UE project.
// Prefer the native folder-context slot (host ≥ 0.3.7); fall back to the top
// menu on older hosts so the actions are always reachable.
const addAction = (label, run, icon) => {
if (host.ui.addFolderContextItem) host.ui.addFolderContextItem(label, run, { icon, visible: () => ue.hasProject() });
else host.ui.addMenuItem(label, () => { if (!ue.hasProject()) { host.flash("No Unreal project in the current working folder.", true); return; } run(); }, { icon });
};
addAction("Launch Unreal Engine", () => ue.launch(), "ue");
addAction("Build Solution (.sln)", () => ue.build(), "hammer");
// Bottom-dock "Unreal" tab — tails the editor log (Saved/Logs), refreshing live.
// Native dock panel on host ≥ 0.3.7; a modal view as a fallback on older hosts.
const mountLog = (el) => {
el.style.cssText = "display:flex;flex-direction:column;height:100%";
const pre = document.createElement("pre");
pre.style.cssText =
"flex:1;margin:0;padding:10px 14px;overflow:auto;white-space:pre-wrap;word-break:break-word;" +
"font:11.5px/1.6 var(--mono,ui-monospace,monospace);color:var(--muted,#9a9aa8)";
el.appendChild(pre);
let alive = true;
async function tick() {
if (!alive) return;
try {
if (!ue.hasProject()) { pre.textContent = "No Unreal project in the current working folder."; return; }
const atBottom = pre.scrollTop + pre.clientHeight >= pre.scrollHeight - 30;
const txt = await ue.readLog(200000);
pre.textContent = txt || "No Unreal log yet. It shows here when the editor writes to Saved/Logs — i.e. while Unreal is running.";
if (atBottom) pre.scrollTop = pre.scrollHeight;
} catch (e) { pre.textContent = String(e); }
}
tick();
const id = setInterval(tick, 1500);
return () => { alive = false; clearInterval(id); };
};
if (host.ui.addDockPanel) host.ui.addDockPanel({ id: "unreal", title: "Unreal", icon: "ue", render: mountLog });
else host.ui.addView({ id: "unreal-log", title: "Unreal Log", render: mountLog });
host.log("Unreal Engine Tools activated");
}