Files
exbyte-depot-viewer-perforce/plugins-examples/unreal/plugin.json
Bonchellon 8e7908ae09 0.3.6 — plugin registry, Unreal extracted to a plugin, in-app update check + fixes
- Official plugin registry hosted on Gitea; client fetches registry.json over
  HTTPS and installs plugins via backend plugin_write_file.
- Auto-install autoInstall plugins on first connect; per-machine enabled state.
- Extract all Unreal tooling (Build Solution / Unreal Log) into a separate
  "unreal" plugin (defaultEnabled) driven through the new host.ue bridge;
  core UI no longer hard-wires Unreal.
- Settings → Plugins: "Official plugins" section with Install buttons.
- Status bar: "Updates" button (right of Log) triggers an update check without
  restarting the client.
- Fixes: NEW badge hard-right/centered without shifting text; History commit
  size no longer flickers (cached per change); giant icons in empty plugin/
  People lists; Get Latest hover contrast.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 15:13:02 +03:00

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JSON

{
"id": "unreal",
"name": "Unreal Engine Tools",
"version": "1.0.0",
"author": "Exbyte Studios",
"description": "Build the game (.sln / UnrealBuildTool) and tail the Unreal editor log. Enable this on Unreal Engine projects.",
"entry": "index.js",
"minAppVersion": "0.3.6",
"permissions": ["ue"],
"defaultEnabled": true,
"contributes": { "menu": true, "views": ["unreal-log"] }
}