minecraft server init

This commit is contained in:
2025-07-23 08:37:00 +03:00
commit ccf1f5f4d0
2460 changed files with 291551 additions and 0 deletions

View File

@ -0,0 +1,78 @@
# Configuration file
colors {
# The blue color value for defaultColor [range: 0 ~ 255, default: 73]
I:defaultColorBlue=193
# The green color value for defaultColor [range: 0 ~ 255, default: 162]
I:defaultColorGreen=128
# The red color value for defaultColor [range: 0 ~ 255, default: 59]
I:defaultColorRed=47
}
fogcolor {
S:fogColorBlue=0.02999
S:fogColorGreen=0.2
S:fogColorRed=0.02999
}
general {
# Should peaceful mobs be allowed to spawn in the hunting dimension? [default: false]
B:allowPeacefulMobs=false
# Should players respawn inside of the hunting dimension? [default: false]
B:allowRespawn=false
# The amount of additional armor to give mobs that spawn in the hunting dimension. [range: 0 ~ 30, default: 4]
I:buffArmor=4
# The percentage of additional attack damage to give mobs that spawn in the hunting dimension. [range: 0.0 ~ 1000.0, default: 0.3]
S:buffAttack=0.3
# The percentage of additional health to give mobs that spawn in the hunting dimension. [range: 0.0 ~ 1000.0, default: 0.3]
S:buffHealth=0.3
# The chance that the portal will play a sound. Default is a 1 in 100 chance. [range: 0 ~ 10000, default: 100]
I:chanceSound=100
# The chance that the portal will spawn a mob. Peaceful, easy, normal and hard have a 0, 1, 2, and 3 in X chance of spawning a mob, where X is the configured value. [range: 0 ~ 10000, default: 2000]
I:chanceSpawn=2000
# The id for the hunting dimension. [range: -2147483648 ~ 2147483647, default: 28885]
I:dimensionId=28885
# Whenever a mob dies in the hunting dimension, there is a chance that it will drop additional exp. [range: 0.0 ~ 1.0, default: 0.2]
S:expChance=0.2
# When a mob dies, it can drop additional exp. This changes how much more exp it will drop. Default is 2.5x. [range: 0.0 ~ 128.0, default: 2.5]
S:expModifier=2.5
# The biome to use when generating the hunting dimension. If an invalid id is used, plains will be defaulted. [default: minecraft:plains]
S:initialBiome=minecraft:plains
# Whenever a mob dies in the hunting dimension, there is a chance that it will have +1 levels of looting applied to it's drop. Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.25]
S:lootingChance=0.25
# If true, the mining dimension will use the same world generator as the surface world. For example, if the surface is flat so will the dimension. [default: false]
B:mimicSurfaceWorld=false
# Should hostile mobs be allowed to spawn in the overworld? [default: true]
B:mobsInSurface=true
# While true, beneficial potion effects on players will wear off twice as fast. [default: true]
B:quickPotionWearOff=false
# The dimension to go to when you return from the hunting dimension. [range: -2147483648 ~ 2147483647, default: 0]
I:returnDimension=0
# Whether or not the hunting dimension should be an empty void world. [default: false]
B:useVoidWorld=false
# The type of world to use for the hunting dimension. Vanilla values include default, flat, largeBiomes, amplified, customized, debug_all_block_states, and default_1_1 Keep in mind that this will be ignored if you use mimicSurfaceWorld! [default: default]
S:worldType=default
}

View File

@ -0,0 +1,81 @@
{
"coordinateScale": 684.412,
"heightScale": 684.412,
"lowerLimitScale": 512.0,
"upperLimitScale": 512.0,
"depthNoiseScaleX": 200.0,
"depthNoiseScaleZ": 200.0,
"depthNoiseScaleExponent": 0.5,
"mainNoiseScaleX": 80.0,
"mainNoiseScaleY": 160.0,
"mainNoiseScaleZ": 80.0,
"baseSize": 8.5,
"stretchY": 12.0,
"biomeDepthWeight": 1.0,
"biomeDepthOffset": 0.0,
"biomeScaleWeight": 1.0,
"biomeScaleOffset": 0.0,
"seaLevel": 63,
"useCaves": false,
"useDungeons": false,
"dungeonChance": 8,
"useStrongholds": false,
"useVillages": false,
"useMineShafts": false,
"useTemples": false,
"useMonuments": false,
"useMansions": false,
"useRavines": false,
"useWaterLakes": false,
"waterLakeChance": 4,
"useLavaLakes": false,
"lavaLakeChance": 80,
"useLavaOceans": false,
"fixedBiome": -1,
"biomeSize": 4,
"riverSize": 4,
"dirtSize": 33,
"dirtCount": 10,
"dirtMinHeight": 0,
"dirtMaxHeight": 256,
"gravelSize": 33,
"gravelCount": 8,
"gravelMinHeight": 0,
"gravelMaxHeight": 256,
"graniteSize": 33,
"graniteCount": 10,
"graniteMinHeight": 0,
"graniteMaxHeight": 80,
"dioriteSize": 33,
"dioriteCount": 10,
"dioriteMinHeight": 0,
"dioriteMaxHeight": 80,
"andesiteSize": 33,
"andesiteCount": 10,
"andesiteMinHeight": 0,
"andesiteMaxHeight": 80,
"coalSize": 17,
"coalCount": 20,
"coalMinHeight": 0,
"coalMaxHeight": 128,
"ironSize": 9,
"ironCount": 20,
"ironMinHeight": 0,
"ironMaxHeight": 64,
"goldSize": 9,
"goldCount": 2,
"goldMinHeight": 0,
"goldMaxHeight": 32,
"redstoneSize": 8,
"redstoneCount": 8,
"redstoneMinHeight": 0,
"redstoneMaxHeight": 16,
"diamondSize": 8,
"diamondCount": 1,
"diamondMinHeight": 0,
"diamondMaxHeight": 16,
"lapisSize": 7,
"lapisCount": 1,
"lapisCenterHeight": 16,
"lapisSpread": 16
}