minecraft server init
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78
config/huntingdim/huntingdim.cfg
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78
config/huntingdim/huntingdim.cfg
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# Configuration file
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colors {
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# The blue color value for defaultColor [range: 0 ~ 255, default: 73]
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I:defaultColorBlue=193
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# The green color value for defaultColor [range: 0 ~ 255, default: 162]
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I:defaultColorGreen=128
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# The red color value for defaultColor [range: 0 ~ 255, default: 59]
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I:defaultColorRed=47
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}
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fogcolor {
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S:fogColorBlue=0.02999
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S:fogColorGreen=0.2
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S:fogColorRed=0.02999
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}
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general {
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# Should peaceful mobs be allowed to spawn in the hunting dimension? [default: false]
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B:allowPeacefulMobs=false
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# Should players respawn inside of the hunting dimension? [default: false]
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B:allowRespawn=false
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# The amount of additional armor to give mobs that spawn in the hunting dimension. [range: 0 ~ 30, default: 4]
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I:buffArmor=4
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# The percentage of additional attack damage to give mobs that spawn in the hunting dimension. [range: 0.0 ~ 1000.0, default: 0.3]
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S:buffAttack=0.3
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# The percentage of additional health to give mobs that spawn in the hunting dimension. [range: 0.0 ~ 1000.0, default: 0.3]
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S:buffHealth=0.3
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# The chance that the portal will play a sound. Default is a 1 in 100 chance. [range: 0 ~ 10000, default: 100]
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I:chanceSound=100
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# The chance that the portal will spawn a mob. Peaceful, easy, normal and hard have a 0, 1, 2, and 3 in X chance of spawning a mob, where X is the configured value. [range: 0 ~ 10000, default: 2000]
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I:chanceSpawn=2000
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# The id for the hunting dimension. [range: -2147483648 ~ 2147483647, default: 28885]
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I:dimensionId=28885
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# Whenever a mob dies in the hunting dimension, there is a chance that it will drop additional exp. [range: 0.0 ~ 1.0, default: 0.2]
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S:expChance=0.2
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# When a mob dies, it can drop additional exp. This changes how much more exp it will drop. Default is 2.5x. [range: 0.0 ~ 128.0, default: 2.5]
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S:expModifier=2.5
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# The biome to use when generating the hunting dimension. If an invalid id is used, plains will be defaulted. [default: minecraft:plains]
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S:initialBiome=minecraft:plains
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# Whenever a mob dies in the hunting dimension, there is a chance that it will have +1 levels of looting applied to it's drop. Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.25]
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S:lootingChance=0.25
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# If true, the mining dimension will use the same world generator as the surface world. For example, if the surface is flat so will the dimension. [default: false]
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B:mimicSurfaceWorld=false
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# Should hostile mobs be allowed to spawn in the overworld? [default: true]
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B:mobsInSurface=true
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# While true, beneficial potion effects on players will wear off twice as fast. [default: true]
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B:quickPotionWearOff=false
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# The dimension to go to when you return from the hunting dimension. [range: -2147483648 ~ 2147483647, default: 0]
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I:returnDimension=0
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# Whether or not the hunting dimension should be an empty void world. [default: false]
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B:useVoidWorld=false
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# The type of world to use for the hunting dimension. Vanilla values include default, flat, largeBiomes, amplified, customized, debug_all_block_states, and default_1_1 Keep in mind that this will be ignored if you use mimicSurfaceWorld! [default: default]
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S:worldType=default
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}
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81
config/huntingdim/world_generator_settings.json
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81
config/huntingdim/world_generator_settings.json
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{
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"coordinateScale": 684.412,
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"heightScale": 684.412,
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"lowerLimitScale": 512.0,
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"upperLimitScale": 512.0,
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"depthNoiseScaleX": 200.0,
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"depthNoiseScaleZ": 200.0,
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"depthNoiseScaleExponent": 0.5,
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"mainNoiseScaleX": 80.0,
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"mainNoiseScaleY": 160.0,
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"mainNoiseScaleZ": 80.0,
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"baseSize": 8.5,
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"stretchY": 12.0,
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"biomeDepthWeight": 1.0,
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"biomeDepthOffset": 0.0,
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"biomeScaleWeight": 1.0,
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"biomeScaleOffset": 0.0,
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"seaLevel": 63,
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"useCaves": false,
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"useDungeons": false,
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"dungeonChance": 8,
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"useStrongholds": false,
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"useVillages": false,
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"useMineShafts": false,
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"useTemples": false,
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"useMonuments": false,
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"useMansions": false,
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"useRavines": false,
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"useWaterLakes": false,
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"waterLakeChance": 4,
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"useLavaLakes": false,
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"lavaLakeChance": 80,
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"useLavaOceans": false,
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"fixedBiome": -1,
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"biomeSize": 4,
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"riverSize": 4,
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"dirtSize": 33,
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"dirtCount": 10,
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"dirtMinHeight": 0,
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"dirtMaxHeight": 256,
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"gravelSize": 33,
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"gravelCount": 8,
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"gravelMinHeight": 0,
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"gravelMaxHeight": 256,
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"graniteSize": 33,
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"graniteCount": 10,
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"graniteMinHeight": 0,
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"graniteMaxHeight": 80,
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"dioriteSize": 33,
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"dioriteCount": 10,
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"dioriteMinHeight": 0,
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"dioriteMaxHeight": 80,
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"andesiteSize": 33,
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"andesiteCount": 10,
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"andesiteMinHeight": 0,
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"andesiteMaxHeight": 80,
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"coalSize": 17,
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"coalCount": 20,
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"coalMinHeight": 0,
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"coalMaxHeight": 128,
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"ironSize": 9,
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"ironCount": 20,
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"ironMinHeight": 0,
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"ironMaxHeight": 64,
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"goldSize": 9,
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"goldCount": 2,
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"goldMinHeight": 0,
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"goldMaxHeight": 32,
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"redstoneSize": 8,
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"redstoneCount": 8,
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"redstoneMinHeight": 0,
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"redstoneMaxHeight": 16,
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"diamondSize": 8,
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"diamondCount": 1,
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"diamondMinHeight": 0,
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"diamondMaxHeight": 16,
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"lapisSize": 7,
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"lapisCount": 1,
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"lapisCenterHeight": 16,
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"lapisSpread": 16
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}
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