Files
sevtech-ages-1.12.2/config/betterwithaddons.cfg
2025-07-23 08:37:00 +03:00

551 lines
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INI

# Configuration file
##########################################################################################################
# addons
#--------------------------------------------------------------------------------------------------------#
# Configure individual addons.
##########################################################################################################
addons {
BetterWithAddons {
# Aqueducts can only draw water from sources in specific biomes.
S:AqueductBiomes <
>
# Whether aqueduct biomes should be whitelisted or blacklisted.
B:AqueductBiomesIsWhitelist=true
# Aqueduct water counts as a fluid tank for modded pipes. Happy birthday Vyraal1
B:AqueductIsTank=true
# Sources Aqueducts can pull from other than real source blocks.
S:AqueductSources <
streams:river
>
# How many connected water sources are required for an aqueduct to take from it.
I:AqueductSourcesRequired=1
# How many blocks will be checked for water sources. This should be a bit larger than the minimum amount of sources.
I:AqueductSourcesSearch=2
# How much water is contained in each block, set to less than 1000 to disallow picking up buckets.
I:AqueductWaterAmount=1000
# Enables or disables the custom armor shard renderer, for when it causes crashes.
B:ArmorShardRender=true
# Convenient tools can be made from iron, gold and diamond pre-soulsteel.
B:ConvenientIronTools=true
# Aqueducts require white stone to craft. This means you need to go to the end to transport water over long distances without power usage.
B:GatedAqueducts=true
# Horeses can breed from eating dropped haybales.
B:HorsesBreedHaybales=false
# Horses can breed from eating haybales placed in world.
B:HorsesBreedHaybalesPlaced=true
# Horses can't be fed golden food. It gives them a tummy ache.
B:HorsesIgnoreGold=true
# Horses set their home location if they're in a safe spot when dismounting.
B:HorsesSetHome=true
# How much durability the artifact you're turning in can have at max. (As a factor of max durability; 0.1 means 1/10 of max durability)
D:LegendariumDamageMin=0.10000000149011612
# How much durability more than the minimum the artifact can have to still be considered broken. (As a static value)
I:LegendariumDamagePad=24
# How many artifacts must be in the Hall of Legends to take one out.
I:LegendariumMinQueueSize=7
# Whether items must be enchanted to be considered artifacts.
B:LegendariumMustBeEnchanted=true
# Whether items must be over the repair limit to be considered artifacts.
B:LegendariumMustBeLimit=true
# Whether items must be named to be considered artifacts.
B:LegendariumMustBeNamed=true
# How far away Display Frames are recognized. (in blocks; as a cubic radius)
I:LegendariumPosterRange=16
# How many levels it costs to repair a shard on an anvil.
I:LegendariumRepairCost=35
# When repairing a shard on an anvil, the repair cost is modified by this multiplier.
D:LegendariumRepairCostMultiplier=0.5
# How long until the next artifact can be turned in. (in ticks; 1000 ticks is one Minecraft hour)
I:LegendariumTurnInDelay=120000
# How much food the tree can hold.
I:LureTreeMaxFood=5000
# Radius in which the tree can spawn mobs.
I:LureTreeRadius=6
# Time it takes for the tree to do one spawning cycle.
I:LureTreeTime=600
# How long aqueducts can be.
I:MaxAqueductLength=128
# Resource names of items that should be allowed to have Mending on them.
S:MendingGoldItems <
>
# Whether the Mending enchantment should be replaced with a weaker version that only works on golden items.
B:MendingReplacer=false
# Whether the Protection enchantment should be replaced with a weaker version that only works on things not affected by other protective enchantments.
B:ProtectionReplacer=false
# Damage types already covered by other protective enchantments.
S:ProtectionResistanceTypes <
>
# How far rope can be spanned horizontally between two posts or other attachments.
I:RopeBridgeLimit=30
# How long fish takes to rot. (In ticks)
I:RottenFishTime=48000
# Whether food will rot after a certain number of days has passed.
B:RottenFood=false
# These foods are excluded from rotting.
S:RottenFoodBlacklist <
minecraft:golden_apple
minecraft:golden_carrot
minecraft:rotten_flesh
minecraft:spider_eye
minecraft:poisonous_potato
minecraft:chorus_fruit
betterwithmods:kibble
betterwithmods:creeper_oyster
betterwithaddons:food_mushroom_baked
betterwithaddons:food_amanita_baked
betterwithaddons:food_fugu_sac
betterwithaddons:rotten_food
>
# Whether food can be combined in the crafting grid to stack.
B:RottenFoodCombining=true
# How long fruit takes to rot. (In ticks)
I:RottenFruitTime=120000
# How long meat takes to rot. (In ticks)
I:RottenMeatTime=96000
# How long misc food takes to rot. (In ticks)
I:RottenMiscTime=72000
# Resource names of entities already affected by other damage enchantments.
S:SharpnessEntities <
>
# Whether the Sharpness enchantment should be replaced with a weaker version that only works on things not affected by other damage enchantments.
B:SharpnessReplacer=false
# Stonebricks need two extra steps in crafting.
B:StoneBricksNeedSmelting=false
}
EriottoMod {
# Hardcore Structures pushes the Enchanting Table behind some exploration. This enables an alternate recipe if you want to start japanese culture before finding a Desert Temple.
B:AlternateInfuserRecipe=false
# How long the drying and soaking units take to process one item, in ticks.
I:CherryBoxCraftingTime=500
# Whether the Japanese Culture module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
B:Enabled=true
# Infusers can repair japanese weapons and armors.
B:InfuserRepairs=true
# How much iron should be required per block of iron sand
I:IronPerIronSand=3
# How much spirit is dropped by Karate Zombies, as a ratio of how much they have.
D:KarateZombieDropMultiplier=1.0
# How many spirits can be infused into karate zombies.
I:KarateZombieMaxSpirits=128
# How much spirit is required for Karate Zombies to level up.
I:KarateZombiePerLevel=8
# How many spirits karate zombies at most spawn with.
I:KarateZombieSpawnMaxSpirits=29
# How many spirits karate zombies at least spawn with.
I:KarateZombieSpawnMinSpirits=5
# Chance to obtain Hocho-Tetsu from breaking Kera.
D:KeraHochoTetsuChance=0.2
# Chance to obtain Iron from breaking Kera.
D:KeraIronChance=0.2
# Chance to obtain Tamahagane from breaking Kera.
D:KeraTamahaganeChance=0.3
# How long spirits can exist in world, in ticks.
I:MaxSpiritAge=1200
# Maximum amount of spirit to be stored in Infused Soul Sand.
I:MaxSpirits=128
# Karate Zombies infused with ancestral spirit spawn randomly.
B:RandomJapaneseMobs=true
# Weight for a karate zombie to spawn.
I:RandomJapaneseMobsWeight=40
# How much sand should be required per block of iron sand
I:SandPerIronSand=8
# How much spirit is contained in one bottle.
I:SpiritsPerBottle=8
# A list of entity ids that can become Karate Zombies on contact with spirits.
S:TransformZombies <
minecraft:zombie
>
}
CondensedOutputs {
# Whether cauldrons can congeal items.
B:Congealing=true
# Whether filtered hoppers can fill crates.
B:Crating=true
# Whether the Condensed Outputs module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
B:Enabled=true
# When uncrafting condensed materials, the binding material is not returned.
B:LoseBinder=false
# The amount of time in ticks it takes for the spindle to spin up once.
I:SpindleTime=40
# Whether the spindle can compress items into bolts.
B:Spinning=true
}
DecoAddon {
# Wrought bars are made at a ratio of 1 iron ingot per bar instead of 1/2 an iron ingot per bar.
B:AlternateWroughtBars=true
# Glass bottles are made from half as much glass as normal.
B:CheaperBottles=true
# Chiseled Stone Bricks can only be crafted on a Steel Anvil.
B:ChiselBricksInAnvil=true
# Add all kinds of clay to miniblocks whitelist (WIP)
B:ClayMiniblocks=true
# Whether the Deco Addon module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
B:Enabled=true
# Glass chunks can be smelted in a furnace.
B:GlassFurnace=false
# Glass becomes neatly divisable into two glass panes per block.
B:GlassPaneRebalance=true
# Add some odd materials to miniblocks whitelist (WIP)
B:MasonMiniblocks=true
# Glass bottles can melted into chunks in a crucible. This allows you to make glass from a witch farm.
B:RecycleBottles=true
# Vanilla planks can be bleached or stained.
B:WoodColoring=true
}
BTWTweak {
# Potash is a valid fertilizer.
B:AshFertilizer=true
# Bonemeal can be turned to glue in a stoked Crucible.
B:BonemealToGlue=false
# Allows eggs to be incubated into chicken by placing them on a Block of Padding with a lit Light Block above.
B:EggIncubation=true
# How long it takes for an egg to hatch using incubation, in ticks.
I:EggIncubationTime=5400
# Whether the BTWTweak module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
B:Enabled=true
# Logs in Mineshafts are infested by Termites and crumble into sawdust when harvested.
B:InfestedMineshafts=true
# Logs burn into ash in world.
B:LogsBurnToAsh=false
# Logs burn into ash in a furnace. This only works if they wouldn't burn into anything else.
B:LogsSmeltToAsh=true
# Changes writable books to require the Ink and Quill item.
B:ReplaceWritableBookRecipe=true
# Rails in Mineshafts are rusted and melt down into much less iron.
B:RustedMineshafts=false
# Many wooden blocks can be recycled by putting them infront of a saw, at a bit of a loss.
B:SawRecycling=true
# Water running over blocks of soap will make them slippery.
B:SlipperyWhenWet=true
# Wool can be rendered back into it's components. You might want to disable this if you use mods that violate Hardcore Shearing.
B:WoolRecycling=false
# How many levels it costs to rename an item or create a nametag.
I:WritingTableCost=1
}
BetterWithRenewables {
# Allows animals to be crossbreed from other animals. Disgusting.
B:AnimalBreeding=true
# Allows blazes to replicate in fire when fed an appropriate item.
B:BlazeBreeding=true
# Delay between successfully breeding blazes.
I:BlazeBreedingDelay=6000
# Range in blocks to look for fire to birth new blazes in.
I:BlazeBreedingRange=3
# Allows blazes to be created from a golem-like shape with appropriate blocks.
B:BlazeGolems=true
# Allows redstone to be 'boiled' into glowstone by exposure to focused sunlight.
B:BoilRedstone=true
# Chance for redstone to boil into glowstone.
D:BoilRedstoneChance=0.1
# Allows dead bushes to be created from oak saplings.
B:BoilingBushes=true
# Allows diamond ingots to be taken apart into diamonds and iron ingots using strong alkaline.
B:DiamondRecovery=true
# Allows diamonds to be fabricated from ghast tears.
B:DiamondSynthesis=true
# Allows dung to be turned into dirt by rinsing acids out.
B:DungToDirt=true
# Amount of ambient temperature is added to the heat value.
I:DungToDirtAmbientTemp=26
# The chance for a block of dung to turn into dirt from rinsing. The chance is rand(n) < heat
I:DungToDirtThreshold=300
# Allows portals to be made from emerald blocks and sacrifice.
B:EmeraldPortal=true
# Whether the Better With Renewables module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
B:Enabled=false
# Allows only tools and armor made from gold to be milled into nuggets at a lower efficiency than when melted in a Crucible.
B:GoldGrinding=true
# Gold nuggets returned when grinding gold tools or armor in a millstone.
I:GoldPerIngot=1
# Allows hellfire dust to be created earlier in the tech tree.
B:HellfireEarly=true
# Allows lapis to be created from blue wool and clay.
B:LapisFromWool=true
# Allows lilypads to spread.
B:LilyPadsSpread=false
# Allows Blocks of Hellfire to be melted into lava by proximity to it.
B:MeltHellfire=true
# The chance for a block of hellfire to melt into a block of lava. The chance is rand(n) < adjacent_lava_blocks
I:MeltHellfireThreshold=10
# Allows netherrack to be farbricated from a usable medium, a hellborn plant and some residents from the nether.
B:NetherrackSynthesis=true
# Allows plants to be crossbreed from other plants.
B:PlantBreeding=true
# Allows quartz to be grown from silica in appropriate conditions.
B:QuartzSynthesis=true
# Affects the time sand piles must be cooked to make Quartz.
I:QuartzSynthesisThreshold=20
# How much redstone is obtained per bar of concentrated hellfire.
I:RedstonePerSynthesis=7
# Allows redstone to be farbricated from concentrated hellfire and gold.
B:RedstoneSynthesis=true
# Allows redstone to be synthesized earlier to create Hibachis.
B:RedstoneSynthesisEarly=true
# Allows sand to be turned into clay by adding acidic substances.
B:SandToClay=true
# Allows netherrack to be fabricated from dung and experience.
B:SoulsandInfusion=true
# Amount of exp that must be pushed into a block of dung to create soulsand.
I:SoulsandInfusionThreshold=50
# Allows webs to be created from string and slimeballs.
B:WeavingWebs=true
}
BetterWithWheat {
# Haybales require hay instead of wheat.
B:ChangeHayBales=true
# Changes textures of Wheat and Wheat Seeds.
B:ChangeTextures=true
# Carrots and Potatoes cannot be instantly harvested, and instead have a breaktime and a preferred tool (hoe)
B:DigUpCrops=true
# Whether the Better With Wheat module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
B:Enabled=false
# Instead of milling wheat into flour, wheat seeds must be milled instead.
B:MillGrain=true
# Wheat, when harvested, will drop wheat and hay instead.
B:ReplaceWheatDrops=true
# Wheat can be threshed into seeds using shovels.
B:ThreshWheat=true
# Wheat can be threshed into seeds using a millstone.
B:ThreshWheatMill=true
}
}
##########################################################################################################
# interaction
#--------------------------------------------------------------------------------------------------------#
# Enable or disable mod interactions.
##########################################################################################################
interaction {
betterwithmods {
B:ButcherBlocks=true
B:CauldronsExplode=false
B:ChorusInCauldron=true
B:DyeInCauldron=true
B:Enabled=true
B:HardcorePacking=false
B:HardcoreShearing=true
B:MillClay=true
S:ShearWhitelist <
tconstruct:kama
tconstruct:scythe
>
I:WoolMultiplier=1
}
quark {
B:Enabled=true
B:MidoriBlocksNeedChunks=true
}
BetterWithMods {
# Striking an enemy on chopping blocks will bloody them and bestow a short strength buff.
B:ButcherBlocks=true
B:CauldronsExplode=true
# Wool Armor is made from Fleece.
B:CheapWoolArmor=false
# Chorus fruit (and Midori) can only be popped in a cauldron.
B:ChorusInCauldron=true
# How much fleece can be dyed at once in a cauldron.
I:DyeFleeceBatchSize=32
# Fleece can be dyed in batches of 32 in a cauldron and bleached with potash.
B:DyeFleeceInCauldron=false
# How much glass can be dyed at once in a stoked cauldron.
I:DyeGlassBatchSize=1
# Glass can be dyed in a stoked cauldron.
B:DyeGlassInCauldron=false
# Wool can be dyed in batches of 8 in a cauldron and bleached with potash.
B:DyeInCauldron=false
# How much terracotta can be dyed at once in a stoked cauldron.
I:DyeTerracottaBatchSize=4
# Terracotta can be dyed in batches of 4 in a stoked cauldron.
B:DyeTerracottaInCauldron=false
# How much wool can be dyed at once in a cauldron.
I:DyeWoolBatchSize=8
# Whether the Better With Mods compat module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
B:Enabled=true
# Items can be compressed in world with a piston pushing them into an enclosed space.
B:HardcorePacking=true
# Sheep will only be sheared into wool items, which must be crafted into wool blocks. This does not work with machines that use onSheared, but should work with Fake Players.
B:HardcoreShearing=true
# Hardened clay can be milled into bricks, saving fuel and allowing dyed bricks.
B:MillClay=true
# Removes dye recipes from the crafting table if the relevant cauldron dying recipes exist.
B:RemoveDyeRecipes=false
# Extra items that are functionally shears but don't extend ItemShears.
S:ShearWhitelist <
tconstruct:kama
tconstruct:scythe
>
# Adjusts how much wool a sheep drops if Hardcore Shearing is enabled.
I:WoolMultiplier=1
}
Quark {
# Whether the Quark compat module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
B:Enabled=true
# Midori blocks require popped Midori chunks.
B:MidoriBlocksNeedChunks=true
}
}