551 lines
19 KiB
INI
551 lines
19 KiB
INI
# Configuration file
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##########################################################################################################
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# addons
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#--------------------------------------------------------------------------------------------------------#
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# Configure individual addons.
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##########################################################################################################
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addons {
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BetterWithAddons {
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# Aqueducts can only draw water from sources in specific biomes.
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S:AqueductBiomes <
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>
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# Whether aqueduct biomes should be whitelisted or blacklisted.
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B:AqueductBiomesIsWhitelist=true
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# Aqueduct water counts as a fluid tank for modded pipes. Happy birthday Vyraal1
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B:AqueductIsTank=true
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# Sources Aqueducts can pull from other than real source blocks.
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S:AqueductSources <
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streams:river
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>
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# How many connected water sources are required for an aqueduct to take from it.
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I:AqueductSourcesRequired=1
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# How many blocks will be checked for water sources. This should be a bit larger than the minimum amount of sources.
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I:AqueductSourcesSearch=2
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# How much water is contained in each block, set to less than 1000 to disallow picking up buckets.
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I:AqueductWaterAmount=1000
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# Enables or disables the custom armor shard renderer, for when it causes crashes.
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B:ArmorShardRender=true
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# Convenient tools can be made from iron, gold and diamond pre-soulsteel.
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B:ConvenientIronTools=true
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# Aqueducts require white stone to craft. This means you need to go to the end to transport water over long distances without power usage.
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B:GatedAqueducts=true
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# Horeses can breed from eating dropped haybales.
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B:HorsesBreedHaybales=false
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# Horses can breed from eating haybales placed in world.
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B:HorsesBreedHaybalesPlaced=true
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# Horses can't be fed golden food. It gives them a tummy ache.
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B:HorsesIgnoreGold=true
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# Horses set their home location if they're in a safe spot when dismounting.
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B:HorsesSetHome=true
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# How much durability the artifact you're turning in can have at max. (As a factor of max durability; 0.1 means 1/10 of max durability)
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D:LegendariumDamageMin=0.10000000149011612
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# How much durability more than the minimum the artifact can have to still be considered broken. (As a static value)
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I:LegendariumDamagePad=24
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# How many artifacts must be in the Hall of Legends to take one out.
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I:LegendariumMinQueueSize=7
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# Whether items must be enchanted to be considered artifacts.
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B:LegendariumMustBeEnchanted=true
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# Whether items must be over the repair limit to be considered artifacts.
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B:LegendariumMustBeLimit=true
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# Whether items must be named to be considered artifacts.
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B:LegendariumMustBeNamed=true
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# How far away Display Frames are recognized. (in blocks; as a cubic radius)
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I:LegendariumPosterRange=16
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# How many levels it costs to repair a shard on an anvil.
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I:LegendariumRepairCost=35
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# When repairing a shard on an anvil, the repair cost is modified by this multiplier.
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D:LegendariumRepairCostMultiplier=0.5
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# How long until the next artifact can be turned in. (in ticks; 1000 ticks is one Minecraft hour)
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I:LegendariumTurnInDelay=120000
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# How much food the tree can hold.
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I:LureTreeMaxFood=5000
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# Radius in which the tree can spawn mobs.
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I:LureTreeRadius=6
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# Time it takes for the tree to do one spawning cycle.
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I:LureTreeTime=600
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# How long aqueducts can be.
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I:MaxAqueductLength=128
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# Resource names of items that should be allowed to have Mending on them.
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S:MendingGoldItems <
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>
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# Whether the Mending enchantment should be replaced with a weaker version that only works on golden items.
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B:MendingReplacer=false
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# Whether the Protection enchantment should be replaced with a weaker version that only works on things not affected by other protective enchantments.
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B:ProtectionReplacer=false
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# Damage types already covered by other protective enchantments.
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S:ProtectionResistanceTypes <
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>
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# How far rope can be spanned horizontally between two posts or other attachments.
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I:RopeBridgeLimit=30
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# How long fish takes to rot. (In ticks)
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I:RottenFishTime=48000
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# Whether food will rot after a certain number of days has passed.
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B:RottenFood=false
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# These foods are excluded from rotting.
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S:RottenFoodBlacklist <
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minecraft:golden_apple
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minecraft:golden_carrot
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minecraft:rotten_flesh
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minecraft:spider_eye
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minecraft:poisonous_potato
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minecraft:chorus_fruit
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betterwithmods:kibble
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betterwithmods:creeper_oyster
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betterwithaddons:food_mushroom_baked
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betterwithaddons:food_amanita_baked
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betterwithaddons:food_fugu_sac
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betterwithaddons:rotten_food
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>
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# Whether food can be combined in the crafting grid to stack.
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B:RottenFoodCombining=true
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# How long fruit takes to rot. (In ticks)
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I:RottenFruitTime=120000
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# How long meat takes to rot. (In ticks)
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I:RottenMeatTime=96000
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# How long misc food takes to rot. (In ticks)
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I:RottenMiscTime=72000
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# Resource names of entities already affected by other damage enchantments.
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S:SharpnessEntities <
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>
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# Whether the Sharpness enchantment should be replaced with a weaker version that only works on things not affected by other damage enchantments.
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B:SharpnessReplacer=false
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# Stonebricks need two extra steps in crafting.
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B:StoneBricksNeedSmelting=false
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}
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EriottoMod {
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# Hardcore Structures pushes the Enchanting Table behind some exploration. This enables an alternate recipe if you want to start japanese culture before finding a Desert Temple.
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B:AlternateInfuserRecipe=false
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# How long the drying and soaking units take to process one item, in ticks.
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I:CherryBoxCraftingTime=500
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# Whether the Japanese Culture module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
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B:Enabled=true
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# Infusers can repair japanese weapons and armors.
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B:InfuserRepairs=true
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# How much iron should be required per block of iron sand
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I:IronPerIronSand=3
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# How much spirit is dropped by Karate Zombies, as a ratio of how much they have.
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D:KarateZombieDropMultiplier=1.0
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# How many spirits can be infused into karate zombies.
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I:KarateZombieMaxSpirits=128
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# How much spirit is required for Karate Zombies to level up.
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I:KarateZombiePerLevel=8
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# How many spirits karate zombies at most spawn with.
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I:KarateZombieSpawnMaxSpirits=29
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# How many spirits karate zombies at least spawn with.
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I:KarateZombieSpawnMinSpirits=5
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# Chance to obtain Hocho-Tetsu from breaking Kera.
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D:KeraHochoTetsuChance=0.2
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# Chance to obtain Iron from breaking Kera.
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D:KeraIronChance=0.2
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# Chance to obtain Tamahagane from breaking Kera.
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D:KeraTamahaganeChance=0.3
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# How long spirits can exist in world, in ticks.
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I:MaxSpiritAge=1200
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# Maximum amount of spirit to be stored in Infused Soul Sand.
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I:MaxSpirits=128
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# Karate Zombies infused with ancestral spirit spawn randomly.
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B:RandomJapaneseMobs=true
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# Weight for a karate zombie to spawn.
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I:RandomJapaneseMobsWeight=40
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# How much sand should be required per block of iron sand
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I:SandPerIronSand=8
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# How much spirit is contained in one bottle.
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I:SpiritsPerBottle=8
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# A list of entity ids that can become Karate Zombies on contact with spirits.
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S:TransformZombies <
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minecraft:zombie
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>
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}
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CondensedOutputs {
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# Whether cauldrons can congeal items.
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B:Congealing=true
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# Whether filtered hoppers can fill crates.
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B:Crating=true
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# Whether the Condensed Outputs module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
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B:Enabled=true
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# When uncrafting condensed materials, the binding material is not returned.
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B:LoseBinder=false
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# The amount of time in ticks it takes for the spindle to spin up once.
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I:SpindleTime=40
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# Whether the spindle can compress items into bolts.
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B:Spinning=true
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}
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DecoAddon {
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# Wrought bars are made at a ratio of 1 iron ingot per bar instead of 1/2 an iron ingot per bar.
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B:AlternateWroughtBars=true
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# Glass bottles are made from half as much glass as normal.
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B:CheaperBottles=true
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# Chiseled Stone Bricks can only be crafted on a Steel Anvil.
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B:ChiselBricksInAnvil=true
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# Add all kinds of clay to miniblocks whitelist (WIP)
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B:ClayMiniblocks=true
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# Whether the Deco Addon module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
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B:Enabled=true
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# Glass chunks can be smelted in a furnace.
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B:GlassFurnace=false
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# Glass becomes neatly divisable into two glass panes per block.
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B:GlassPaneRebalance=true
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# Add some odd materials to miniblocks whitelist (WIP)
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B:MasonMiniblocks=true
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# Glass bottles can melted into chunks in a crucible. This allows you to make glass from a witch farm.
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B:RecycleBottles=true
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# Vanilla planks can be bleached or stained.
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B:WoodColoring=true
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}
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BTWTweak {
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# Potash is a valid fertilizer.
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B:AshFertilizer=true
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# Bonemeal can be turned to glue in a stoked Crucible.
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B:BonemealToGlue=false
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# Allows eggs to be incubated into chicken by placing them on a Block of Padding with a lit Light Block above.
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B:EggIncubation=true
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# How long it takes for an egg to hatch using incubation, in ticks.
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I:EggIncubationTime=5400
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# Whether the BTWTweak module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
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B:Enabled=true
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# Logs in Mineshafts are infested by Termites and crumble into sawdust when harvested.
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B:InfestedMineshafts=true
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# Logs burn into ash in world.
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B:LogsBurnToAsh=false
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# Logs burn into ash in a furnace. This only works if they wouldn't burn into anything else.
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B:LogsSmeltToAsh=true
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# Changes writable books to require the Ink and Quill item.
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B:ReplaceWritableBookRecipe=true
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# Rails in Mineshafts are rusted and melt down into much less iron.
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B:RustedMineshafts=false
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# Many wooden blocks can be recycled by putting them infront of a saw, at a bit of a loss.
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B:SawRecycling=true
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# Water running over blocks of soap will make them slippery.
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B:SlipperyWhenWet=true
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# Wool can be rendered back into it's components. You might want to disable this if you use mods that violate Hardcore Shearing.
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B:WoolRecycling=false
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# How many levels it costs to rename an item or create a nametag.
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I:WritingTableCost=1
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}
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BetterWithRenewables {
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# Allows animals to be crossbreed from other animals. Disgusting.
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B:AnimalBreeding=true
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# Allows blazes to replicate in fire when fed an appropriate item.
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B:BlazeBreeding=true
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# Delay between successfully breeding blazes.
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I:BlazeBreedingDelay=6000
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# Range in blocks to look for fire to birth new blazes in.
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I:BlazeBreedingRange=3
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# Allows blazes to be created from a golem-like shape with appropriate blocks.
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B:BlazeGolems=true
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# Allows redstone to be 'boiled' into glowstone by exposure to focused sunlight.
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B:BoilRedstone=true
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# Chance for redstone to boil into glowstone.
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D:BoilRedstoneChance=0.1
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# Allows dead bushes to be created from oak saplings.
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B:BoilingBushes=true
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# Allows diamond ingots to be taken apart into diamonds and iron ingots using strong alkaline.
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B:DiamondRecovery=true
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# Allows diamonds to be fabricated from ghast tears.
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B:DiamondSynthesis=true
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# Allows dung to be turned into dirt by rinsing acids out.
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B:DungToDirt=true
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# Amount of ambient temperature is added to the heat value.
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I:DungToDirtAmbientTemp=26
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# The chance for a block of dung to turn into dirt from rinsing. The chance is rand(n) < heat
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I:DungToDirtThreshold=300
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# Allows portals to be made from emerald blocks and sacrifice.
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B:EmeraldPortal=true
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# Whether the Better With Renewables module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
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B:Enabled=false
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# Allows only tools and armor made from gold to be milled into nuggets at a lower efficiency than when melted in a Crucible.
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B:GoldGrinding=true
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# Gold nuggets returned when grinding gold tools or armor in a millstone.
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I:GoldPerIngot=1
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# Allows hellfire dust to be created earlier in the tech tree.
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B:HellfireEarly=true
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# Allows lapis to be created from blue wool and clay.
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B:LapisFromWool=true
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# Allows lilypads to spread.
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B:LilyPadsSpread=false
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# Allows Blocks of Hellfire to be melted into lava by proximity to it.
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B:MeltHellfire=true
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# The chance for a block of hellfire to melt into a block of lava. The chance is rand(n) < adjacent_lava_blocks
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I:MeltHellfireThreshold=10
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# Allows netherrack to be farbricated from a usable medium, a hellborn plant and some residents from the nether.
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B:NetherrackSynthesis=true
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# Allows plants to be crossbreed from other plants.
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B:PlantBreeding=true
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# Allows quartz to be grown from silica in appropriate conditions.
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B:QuartzSynthesis=true
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# Affects the time sand piles must be cooked to make Quartz.
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I:QuartzSynthesisThreshold=20
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# How much redstone is obtained per bar of concentrated hellfire.
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I:RedstonePerSynthesis=7
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# Allows redstone to be farbricated from concentrated hellfire and gold.
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B:RedstoneSynthesis=true
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# Allows redstone to be synthesized earlier to create Hibachis.
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B:RedstoneSynthesisEarly=true
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# Allows sand to be turned into clay by adding acidic substances.
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B:SandToClay=true
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# Allows netherrack to be fabricated from dung and experience.
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B:SoulsandInfusion=true
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# Amount of exp that must be pushed into a block of dung to create soulsand.
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I:SoulsandInfusionThreshold=50
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# Allows webs to be created from string and slimeballs.
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B:WeavingWebs=true
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}
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BetterWithWheat {
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# Haybales require hay instead of wheat.
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B:ChangeHayBales=true
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# Changes textures of Wheat and Wheat Seeds.
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B:ChangeTextures=true
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# Carrots and Potatoes cannot be instantly harvested, and instead have a breaktime and a preferred tool (hoe)
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B:DigUpCrops=true
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# Whether the Better With Wheat module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
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B:Enabled=false
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# Instead of milling wheat into flour, wheat seeds must be milled instead.
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B:MillGrain=true
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# Wheat, when harvested, will drop wheat and hay instead.
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B:ReplaceWheatDrops=true
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# Wheat can be threshed into seeds using shovels.
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B:ThreshWheat=true
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# Wheat can be threshed into seeds using a millstone.
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B:ThreshWheatMill=true
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}
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}
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##########################################################################################################
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# interaction
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#--------------------------------------------------------------------------------------------------------#
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# Enable or disable mod interactions.
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##########################################################################################################
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interaction {
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betterwithmods {
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B:ButcherBlocks=true
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B:CauldronsExplode=false
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B:ChorusInCauldron=true
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B:DyeInCauldron=true
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B:Enabled=true
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B:HardcorePacking=false
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B:HardcoreShearing=true
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B:MillClay=true
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S:ShearWhitelist <
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tconstruct:kama
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tconstruct:scythe
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>
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I:WoolMultiplier=1
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}
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quark {
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B:Enabled=true
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B:MidoriBlocksNeedChunks=true
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}
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BetterWithMods {
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# Striking an enemy on chopping blocks will bloody them and bestow a short strength buff.
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B:ButcherBlocks=true
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B:CauldronsExplode=true
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# Wool Armor is made from Fleece.
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B:CheapWoolArmor=false
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# Chorus fruit (and Midori) can only be popped in a cauldron.
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B:ChorusInCauldron=true
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# How much fleece can be dyed at once in a cauldron.
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I:DyeFleeceBatchSize=32
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# Fleece can be dyed in batches of 32 in a cauldron and bleached with potash.
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B:DyeFleeceInCauldron=false
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# How much glass can be dyed at once in a stoked cauldron.
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I:DyeGlassBatchSize=1
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# Glass can be dyed in a stoked cauldron.
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B:DyeGlassInCauldron=false
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# Wool can be dyed in batches of 8 in a cauldron and bleached with potash.
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B:DyeInCauldron=false
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# How much terracotta can be dyed at once in a stoked cauldron.
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I:DyeTerracottaBatchSize=4
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# Terracotta can be dyed in batches of 4 in a stoked cauldron.
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B:DyeTerracottaInCauldron=false
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# How much wool can be dyed at once in a cauldron.
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I:DyeWoolBatchSize=8
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# Whether the Better With Mods compat module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
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B:Enabled=true
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# Items can be compressed in world with a piston pushing them into an enclosed space.
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B:HardcorePacking=true
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# Sheep will only be sheared into wool items, which must be crafted into wool blocks. This does not work with machines that use onSheared, but should work with Fake Players.
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B:HardcoreShearing=true
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# Hardened clay can be milled into bricks, saving fuel and allowing dyed bricks.
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B:MillClay=true
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# Removes dye recipes from the crafting table if the relevant cauldron dying recipes exist.
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|
B:RemoveDyeRecipes=false
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|
# Extra items that are functionally shears but don't extend ItemShears.
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|
S:ShearWhitelist <
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tconstruct:kama
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|
tconstruct:scythe
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|
>
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|
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|
# Adjusts how much wool a sheep drops if Hardcore Shearing is enabled.
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|
I:WoolMultiplier=1
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|
}
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|
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|
Quark {
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|
# Whether the Quark compat module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE.
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|
B:Enabled=true
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|
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|
# Midori blocks require popped Midori chunks.
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|
B:MidoriBlocksNeedChunks=true
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|
}
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|
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|
}
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|