Files
sevtech-ages-1.12.2/config/emberroot.cfg
2025-07-23 08:37:00 +03:00

742 lines
24 KiB
INI

# Configuration file
entityancientgolem {
# Sometimes attacks hostile mobs. [default: true]
B:AttacksMobs=true
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 5.0]
S:baseDamage=5.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 16]
I:followRange=16
# Max health of the mob [range: 1 ~ 100, default: 25]
I:maxHealth=25
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.4]
S:movementSpeed=0.4
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15]
I:weightProbability=40
}
entityconcussioncreeper {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 20]
I:maxHealth=20
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.25]
S:movementSpeed=0.25
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 30]
I:weightProbability=17
}
entitydeer {
# The odds of a deer having a red nose. Lower is more likely to be red. [range: 1 ~ 32767, default: 120]
I:ChanceRudolf=120
# You can lure deer to follow you with wheat. [default: true]
B:LureWithWheat=true
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=false
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 15]
I:maxHealth=15
# Biggest spawn group. [range: 0 ~ 32, default: 7]
I:maxSpawnCount=7
# Smallest spawn group. [range: 0 ~ 32, default: 3]
I:minSpawnCount=3
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2]
S:movementSpeed=0.2
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20]
I:weightProbability=0
}
entitydireslime {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: false]
B:allBiomes=true
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0]
S:baseDamage=2.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:plains], [minecraft:hell], [minecraft:sky], [minecraft:swampland], [minecraft:taiga], [minecraft:desert_hills], [minecraft:mutated_jungle], [minecraft:savanna_rock]]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 12]
I:maxHealth=12
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
I:weightProbability=3
}
entitydirewolf {
# They attack as a pack. [default: true]
B:PackAttack=true
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 1.0]
S:baseDamage=5
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 40]
I:followRange=40
# Max health of the mob [range: 1 ~ 100, default: 16]
I:maxHealth=20
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2]
S:movementSpeed=0.3
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 4]
I:weightProbability=22
}
entityenderminy {
# Changing this to true means looking at this mob will cause it to attack just like a regular enderman. [default: false]
B:AttackIfLookedAt=false
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0]
S:baseDamage=10.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 15]
I:maxHealth=15
# Biggest spawn group. [range: 0 ~ 32, default: 5]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 2]
I:minSpawnCount=1
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 17]
I:weightProbability=17
}
entityfairy {
# You can tame this with glowstone so it follows you. [default: true]
B:Tameable=true
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=false
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 16]
I:followRange=16
# Max health of the mob [range: 1 ~ 100, default: 18]
I:maxHealth=18
# Biggest spawn group. [range: 0 ~ 32, default: 4]
I:maxSpawnCount=10
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=5
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20]
I:weightProbability=0
}
entityfallenhero {
# Avoids Creepers. [default: true]
B:AvoidsCreepers=true
# Lure this with gold ingots (remember it is passive to the player initially, and fights off some hostiles). [default: true]
B:TemptWithGold=true
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0]
S:baseDamage=4.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 75]
I:followRange=75
# Max health of the mob [range: 1 ~ 100, default: 25]
I:maxHealth=25
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.33]
S:movementSpeed=0.33
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 5]
I:weightProbability=1
}
entityfallenknight {
# Attacks Villagers. [default: false]
B:AttackVillagers=false
S:ChanceBow=0.4
# Percentage chance this spawns with a mount. [range: 0.0 ~ 1.0, default: 0.75]
S:ChanceSpawnsWithMount=0.75
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0]
S:baseDamage=4.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 20]
I:maxHealth=20
# Biggest spawn group. [range: 0 ~ 32, default: 3]
I:maxSpawnCount=3
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20]
I:weightProbability=20
}
entityfallenmount {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: -1]
I:followRange=-1
# Max health of the mob [range: 1 ~ 100, default: 30]
I:maxHealth=30
# Biggest spawn group. [range: 0 ~ 32, default: 0]
I:maxSpawnCount=0
# Smallest spawn group. [range: 0 ~ 32, default: 0]
I:minSpawnCount=0
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.22]
S:movementSpeed=0.22
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 0]
I:weightProbability=0
}
entityfrozenknight {
# Applies slowness to player on attack. [default: true]
B:AppliesSlowPotion=true
# This will hunt out and slay villagers. [default: false]
B:AttacksVillagers=false
# This will avoid wolves. [default: true]
B:AvoidWolves=true
# This spawns with random armor. [default: true]
B:SpawnsWithArmor=true
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=false
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0]
S:baseDamage=4.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 20]
I:maxHealth=20
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2]
S:movementSpeed=0.2
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15]
I:weightProbability=15
}
entitygreatersprite {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: false]
B:allBiomes=false
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 6.0]
S:baseDamage=6.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:sky]]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 26]
I:maxHealth=80
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
I:weightProbability=0
}
entityowl {
# Spider Eye used to tempt and breed. [default: true]
B:TemptAndBreedSpiderEye=true
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: -1]
I:followRange=-1
# Max health of the mob [range: 1 ~ 100, default: 10]
I:maxHealth=10
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15]
I:weightProbability=15
}
entityrainbowslime {
# True means slimes can place blocks on death (water, clay, snow, depends on the color type). This also gets disabled using mobGriefing gamerule. [default: true]
B:CanPlacelocks=true
# True means slimes can spawn lingering potions on death (not all, depends on the color type). [default: true]
B:CanSpawnPotions=true
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: -1]
I:maxHealth=-1
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
I:weightProbability=1
}
entitysprite {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: false]
B:allBiomes=false
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 6.0]
S:baseDamage=6.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:ice_mountains], [minecraft:taiga], [minecraft:ice_mountains], [minecraft:ice_flats], [minecraft:frozen_river], [minecraft:frozen_ocean], [minecraft:taiga_cold], [minecraft:taiga_cold_hills], [minecraft:mutated_ice_flats], [minecraft:mutated_taiga_cold]]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 20]
I:maxHealth=40
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=3
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
I:weightProbability=0
}
entityspriteling {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: false]
B:allBiomes=false
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0]
S:baseDamage=4.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:plains], [minecraft:hell], [minecraft:sky], [minecraft:jungle_hills]]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 8]
I:maxHealth=16
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
I:weightProbability=1
}
entitysprout {
# Tempt this with seeds. [default: true]
B:CanTempt=true
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=false
S:baseDamage=0.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 6]
I:maxHealth=6
# Biggest spawn group. [range: 0 ~ 32, default: 4]
I:maxSpawnCount=4
# Smallest spawn group. [range: 0 ~ 32, default: 2]
I:minSpawnCount=2
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.3]
S:movementSpeed=0.3
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 10]
I:weightProbability=0
}
entitytimberwolf {
# Attacks Skeletons. [default: true]
B:AttackSkeleton=true
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: false]
B:allBiomes=false
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0]
S:baseDamage=4.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:ice_flats], [minecraft:extreme_hills], [minecraft:savanna], [minecraft:mesa], [minecraft:roofed_forest], [minecraft:taiga], [minecraft:taiga_cold], [minecraft:ice_mountains]]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 32]
I:maxHealth=32
# Biggest spawn group. [range: 0 ~ 32, default: 5]
I:maxSpawnCount=5
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=2
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.21]
S:movementSpeed=0.21
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 10]
I:weightProbability=3
}
entitywithercat {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0]
S:baseDamage=2.0
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 32]
I:followRange=32
# Max health of the mob [range: 1 ~ 100, default: 20]
I:maxHealth=20
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.25]
S:movementSpeed=0.25
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
I:weightProbability=1
}
entitywitherwitch {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
S:biomeWhitelist <
minecraft:plains
minecraft:forest
minecraft:swampland
minecraft:savanna
minecraft:mesa
>
# Base follow range [range: 0 ~ 32, default: 16]
I:followRange=16
# Max number of pet cats this can spawn with; zero to disable [range: 0 ~ 10, default: 3]
I:maxCats=3
# Max health of the mob [range: 1 ~ 100, default: 30]
I:maxHealth=30
# Biggest spawn group. [range: 0 ~ 32, default: 1]
I:maxSpawnCount=1
# Min number of pet cats this can spawn with [range: 0 ~ 10, default: 1]
I:minCats=1
# Smallest spawn group. [range: 0 ~ 32, default: 1]
I:minSpawnCount=1
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.23]
S:movementSpeed=0.23
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15]
I:weightProbability=15
}
global {
B:renderDebugHitboxes=false
}