Files
sevtech-ages-1.12.2/config/horsepower.cfg
2025-07-23 08:37:00 +03:00

228 lines
10 KiB
INI

# Configuration file
all {
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Client only configs
##########################################################################################################
client {
# Must look at the block to show the amount in it
B:"Must Look For Amount "=true
# If the amount text on how many items is in a stack in a grindstone should render
B:"Render Item Amount"=true
# If true will show the area needed when placing a HP block
B:"Show Obstructed Area"=true
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General configs
##########################################################################################################
general {
# The items to use with the manual chopping block, syntax is:
# modid:input:meta${nbt}=baseAmount-chance
# meta is optional and ${nbt} is also optional and follows vanilla tag syntax
# The baseAmount is the percentage of returned items, the chance is for getting one more output
S:"Chopping Block Axes" <
minecraft:wooden_axe=25-10
minecraft:stone_axe=50-15
minecraft:iron_axe=75-20
minecraft:golden_axe=50-75
minecraft:diamond_axe=100-25
primal_tech:bone_axe=75-15
primal:flint_axe=50-25
primal:flint_hatchet=25-15
actuallyadditions:item_axe_quartz=75-15
actuallyadditions:item_axe_crystal_red=75-25
actuallyadditions:item_axe_obsidian=100-5
actuallyadditions:item_axe_emerald=100-20
abyssalcraft:daxe=100-15
abyssalcraft:aaxe=100-25
abyssalcraft:coraxe=100-35
abyssalcraft:dreadiumaxe=100-45
abyssalcraft:ethaxiumaxe=100-55
>
# The exhaustion amount that will be added to the player when using the chopping block
# If set to 0 this is disabled
D:"Chopping Block Exhaustion"=0.025
# The amount of chopps the time value in the horse chopping recipes should be multiplied with if recipes isn't separated
# If the recipes are separate this isn't used, instead the recipe value is used
I:"Chopping Multiplier"=4
# Enables the dough item
# If disabled all related recipes will be disabled
# Requires minecraft restart
B:"Enable Dough"=true
# Enables the flour item
# If disabled all related recipes will be disabled
# Requires minecraft restart
B:"Enable Flour"=true
# Enables the manual chopping block
# Requires minecraft restart
B:"Enable Manual Chopping Block"=true
# The exhaustion amount that will be added to the player when using the grindstone
# If set to 0 this is disabled
D:"Grindstone Exhaustion"=0.025
# The percentage amount for the different materials
# The syntax is harvestLevel=baseAmount-chance
# The baseAmount is the percentage of returned items, the chance is for getting one more output
S:"Harvestable Percentages" <
0=25-25
1=50-25
2=75-25
3=100-25
4=125-50
>
# If true the manual chopping block will drop the result items
# If false the manual chopping block will put the result items in it's internal inventory
B:"Manual Chopping Block output"=true
# Add mobs that can use the horse powered blocks
# Only mobs that can be leashed are valid
# Add the full path to the mob class, can be found with /horsepower entity or /hp entity
# Must be edited with in-game editor for live changes.
S:"Mob List" <
net.minecraft.entity.passive.EntityParrot
pokefenn.totemic.entity.animal.EntityBuffalo
net.minecraft.entity.passive.EntityPig
net.minecraft.entity.passive.EntityCow
net.minecraft.entity.passive.EntityLlama
net.minecraft.entity.passive.EntityWolf
>
# The amount of points that is needed for a full press
I:"Points For Press"=16
# The amount of points per rotation with a hand grindstone
# The points correspond to the recipes requirement of time
# Min: 1
# Max: 2147483647
I:"Points Per Rotation"=2
# The tank size of the press in mb, 1000mb = 1 bucket
I:"Press Tank Size"=3000
# Removes the vanilla crafting recipes that grinds or uses grinded resources
# Removes Reeds -> Sugar, Bone -> Bonemeal, Wheat -> Bread, Flowers -> Dye
B:"Remove Vanilla Recipes"=false
# If the item used as an axe for the manual chopping block should be damaged
B:"Should Damage Axe"=true
# Use the base definition of a horse, in vanilla it includes Horse, Donkey & Mule
# If false only entries in the list are valid
# Must be edited with in-game editor for live changes.
B:"Use AbstractHorse"=true
B:"Use Axe Tooltype"=true
# If true the chopping blocks will use all logs types in the game when crafted
# If false the chopping blocks will only use the vanilla logs
# If only vanilla logs are used other logs in recipe will yield oak texture
B:"Use Dynamic Chopping Crafting"=true
# If true it will show all chopping block types in the creative tab and JEI
# If false only the vanilla wood variants will show
# JEI needs a resource reload for this to update
B:"Use Dynamic Chopping Display"=false
# That amount of "points" for the chopper to do windup and do a chop
# One lap around the chopping block is 8 "points"
# Min: 1
# Max: 2147483647
I:"Windup time for chop"=8
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# Contains the customizable recipes
# For the recipes to show in JEI the resources needs to be reloaded, F3+T
##########################################################################################################
recipes {
# Add recipes to the Chopping Block here, the format of the recipes are: modid:input:meta${nbt}-modid:output:meta@amount${nbt}-time
# The meta can be a '*' to be a wildcard
# The amount is optional, if not set 1 is default
# ${nbt} is optional and follows vanilla tag syntax
# The input item can be an item from the ore dictionary, use it as 'ore:name', the other rules don't applies
# The time is the amount of chops for it to process, the time for one chop is determined by the "Windup time for chop" config
# Must be edited with in-game editor for live changes.
S:"Chopping Recipes" <
>
# Add recipes to the Grindstone Block here, the format of the recipes is:
# modid:input:meta${nbt}-modid:output:meta@amount${nbt}-time[-modid:secondary:meta@amount${nbt}-chance]
# The meta can be a '*' to be a wildcard
# The amount is optional, if not set 1 is default, ${nbt} is optional and follows vanilla tag syntax
# The part in [] is optional, the chance can be 0-100
# The input item can be an item from the ore dictionary, use it as 'ore:name', the other rules don't applies
# The time for the horse increases for each point that it reaches, one lap is 8 points.
# Must be edited with in-game editor for live changes.
S:"Grindstone Recipes" <
>
# Uses the same syntax as the regular grindstone recipes
# These recipes are only used when the config to separate them is enabled
S:"Hand Grindstone Recipes" <
>
# Uses the same syntax as the regular chopping recipes, the only difference is that the time is the amount of chopps
# These recipes are only used when the config to separate them is enabled
S:"Manual Chopping Block Recipes" <
>
# Add recipes to the Press Block here, the format of the recipe is: modid:input:meta@amount${nbt}-modid:output:meta@amount${nbt}
# The meta can be a '*' to be a wildcard
# The amount is optional, if not set 1 is default
# ${nbt} is optional and follows vanilla tag syntax
# The input item can be an item from the ore dictionary, use it as 'ore:name', the other rules don't applies
# The 'modid' for the output can be 'fluid' for fluid outputs
# The time is same for all recipes, it uses the "Points For Press"
# Must be edited with in-game editor for live changes.
S:"Press Recipes" <
>
# If the separate list of recipes should be used for the chopping block
B:"Separate Chopping Recipes"=true
# If the separate list of recipes should be used for the hand grindstone
B:"Separate Grindstone Recipes"=false
}
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# Contains misc configs, mostly for debugging and dev
##########################################################################################################
misc {
# What harvest types to show the harvest level for
S:"Harvest Types" <
axe
>
# Will show the harvest level of items in the tooltip
B:"Show Harvest Level"=false
# Will show a items all ore dictionaries in the tooltip
B:"Show Ore Dictionaries"=false
}
}