228 lines
10 KiB
INI
228 lines
10 KiB
INI
# Configuration file
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all {
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# Client only configs
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##########################################################################################################
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client {
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# Must look at the block to show the amount in it
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B:"Must Look For Amount "=true
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# If the amount text on how many items is in a stack in a grindstone should render
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B:"Render Item Amount"=true
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# If true will show the area needed when placing a HP block
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B:"Show Obstructed Area"=true
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}
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General configs
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##########################################################################################################
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general {
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# The items to use with the manual chopping block, syntax is:
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# modid:input:meta${nbt}=baseAmount-chance
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# meta is optional and ${nbt} is also optional and follows vanilla tag syntax
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# The baseAmount is the percentage of returned items, the chance is for getting one more output
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S:"Chopping Block Axes" <
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minecraft:wooden_axe=25-10
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minecraft:stone_axe=50-15
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minecraft:iron_axe=75-20
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minecraft:golden_axe=50-75
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minecraft:diamond_axe=100-25
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primal_tech:bone_axe=75-15
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primal:flint_axe=50-25
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primal:flint_hatchet=25-15
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actuallyadditions:item_axe_quartz=75-15
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actuallyadditions:item_axe_crystal_red=75-25
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actuallyadditions:item_axe_obsidian=100-5
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actuallyadditions:item_axe_emerald=100-20
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abyssalcraft:daxe=100-15
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abyssalcraft:aaxe=100-25
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abyssalcraft:coraxe=100-35
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abyssalcraft:dreadiumaxe=100-45
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abyssalcraft:ethaxiumaxe=100-55
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>
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# The exhaustion amount that will be added to the player when using the chopping block
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# If set to 0 this is disabled
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D:"Chopping Block Exhaustion"=0.025
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# The amount of chopps the time value in the horse chopping recipes should be multiplied with if recipes isn't separated
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# If the recipes are separate this isn't used, instead the recipe value is used
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I:"Chopping Multiplier"=4
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# Enables the dough item
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# If disabled all related recipes will be disabled
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# Requires minecraft restart
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B:"Enable Dough"=true
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# Enables the flour item
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# If disabled all related recipes will be disabled
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# Requires minecraft restart
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B:"Enable Flour"=true
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# Enables the manual chopping block
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# Requires minecraft restart
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B:"Enable Manual Chopping Block"=true
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# The exhaustion amount that will be added to the player when using the grindstone
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# If set to 0 this is disabled
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D:"Grindstone Exhaustion"=0.025
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# The percentage amount for the different materials
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# The syntax is harvestLevel=baseAmount-chance
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# The baseAmount is the percentage of returned items, the chance is for getting one more output
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S:"Harvestable Percentages" <
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0=25-25
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1=50-25
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2=75-25
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3=100-25
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4=125-50
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>
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# If true the manual chopping block will drop the result items
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# If false the manual chopping block will put the result items in it's internal inventory
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B:"Manual Chopping Block output"=true
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# Add mobs that can use the horse powered blocks
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# Only mobs that can be leashed are valid
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# Add the full path to the mob class, can be found with /horsepower entity or /hp entity
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# Must be edited with in-game editor for live changes.
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S:"Mob List" <
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net.minecraft.entity.passive.EntityParrot
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pokefenn.totemic.entity.animal.EntityBuffalo
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net.minecraft.entity.passive.EntityPig
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net.minecraft.entity.passive.EntityCow
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net.minecraft.entity.passive.EntityLlama
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net.minecraft.entity.passive.EntityWolf
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>
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# The amount of points that is needed for a full press
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I:"Points For Press"=16
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# The amount of points per rotation with a hand grindstone
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# The points correspond to the recipes requirement of time
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# Min: 1
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# Max: 2147483647
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I:"Points Per Rotation"=2
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# The tank size of the press in mb, 1000mb = 1 bucket
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I:"Press Tank Size"=3000
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# Removes the vanilla crafting recipes that grinds or uses grinded resources
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# Removes Reeds -> Sugar, Bone -> Bonemeal, Wheat -> Bread, Flowers -> Dye
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B:"Remove Vanilla Recipes"=false
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# If the item used as an axe for the manual chopping block should be damaged
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B:"Should Damage Axe"=true
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# Use the base definition of a horse, in vanilla it includes Horse, Donkey & Mule
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# If false only entries in the list are valid
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# Must be edited with in-game editor for live changes.
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B:"Use AbstractHorse"=true
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B:"Use Axe Tooltype"=true
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# If true the chopping blocks will use all logs types in the game when crafted
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# If false the chopping blocks will only use the vanilla logs
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# If only vanilla logs are used other logs in recipe will yield oak texture
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B:"Use Dynamic Chopping Crafting"=true
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# If true it will show all chopping block types in the creative tab and JEI
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# If false only the vanilla wood variants will show
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# JEI needs a resource reload for this to update
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B:"Use Dynamic Chopping Display"=false
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# That amount of "points" for the chopper to do windup and do a chop
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# One lap around the chopping block is 8 "points"
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# Min: 1
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# Max: 2147483647
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I:"Windup time for chop"=8
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}
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##########################################################################################################
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# recipes
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#--------------------------------------------------------------------------------------------------------#
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# Contains the customizable recipes
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# For the recipes to show in JEI the resources needs to be reloaded, F3+T
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##########################################################################################################
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recipes {
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# Add recipes to the Chopping Block here, the format of the recipes are: modid:input:meta${nbt}-modid:output:meta@amount${nbt}-time
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# The meta can be a '*' to be a wildcard
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# The amount is optional, if not set 1 is default
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# ${nbt} is optional and follows vanilla tag syntax
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# The input item can be an item from the ore dictionary, use it as 'ore:name', the other rules don't applies
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# The time is the amount of chops for it to process, the time for one chop is determined by the "Windup time for chop" config
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# Must be edited with in-game editor for live changes.
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S:"Chopping Recipes" <
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>
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# Add recipes to the Grindstone Block here, the format of the recipes is:
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# modid:input:meta${nbt}-modid:output:meta@amount${nbt}-time[-modid:secondary:meta@amount${nbt}-chance]
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# The meta can be a '*' to be a wildcard
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# The amount is optional, if not set 1 is default, ${nbt} is optional and follows vanilla tag syntax
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# The part in [] is optional, the chance can be 0-100
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# The input item can be an item from the ore dictionary, use it as 'ore:name', the other rules don't applies
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# The time for the horse increases for each point that it reaches, one lap is 8 points.
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# Must be edited with in-game editor for live changes.
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S:"Grindstone Recipes" <
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>
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# Uses the same syntax as the regular grindstone recipes
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# These recipes are only used when the config to separate them is enabled
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S:"Hand Grindstone Recipes" <
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>
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# Uses the same syntax as the regular chopping recipes, the only difference is that the time is the amount of chopps
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# These recipes are only used when the config to separate them is enabled
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S:"Manual Chopping Block Recipes" <
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>
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# Add recipes to the Press Block here, the format of the recipe is: modid:input:meta@amount${nbt}-modid:output:meta@amount${nbt}
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# The meta can be a '*' to be a wildcard
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# The amount is optional, if not set 1 is default
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# ${nbt} is optional and follows vanilla tag syntax
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# The input item can be an item from the ore dictionary, use it as 'ore:name', the other rules don't applies
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# The 'modid' for the output can be 'fluid' for fluid outputs
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# The time is same for all recipes, it uses the "Points For Press"
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# Must be edited with in-game editor for live changes.
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S:"Press Recipes" <
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>
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# If the separate list of recipes should be used for the chopping block
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B:"Separate Chopping Recipes"=true
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# If the separate list of recipes should be used for the hand grindstone
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B:"Separate Grindstone Recipes"=false
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}
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##########################################################################################################
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# misc
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#--------------------------------------------------------------------------------------------------------#
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# Contains misc configs, mostly for debugging and dev
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##########################################################################################################
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misc {
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# What harvest types to show the harvest level for
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S:"Harvest Types" <
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axe
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>
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# Will show the harvest level of items in the tooltip
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B:"Show Harvest Level"=false
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# Will show a items all ore dictionaries in the tooltip
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B:"Show Ore Dictionaries"=false
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}
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}
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