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sevtech-ages-1.12.2/config/playerbosses.cfg
2025-07-23 08:37:00 +03:00

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# Configuration file
playerbosses {
# Main hand holding [default: minecraft:iron_sword]
S:MainHand=mysticalagriculture:superium_sword
# Off hand holding [default: minecraft:shield]
S:OffHand=spartanshields:shield_tower_platinum
# Armor default when not equipped [range: 0 ~ 20, default: 2]
I:armor=20
# Natural Despawning [default: false]
B:canDespawnNaturally=false
# Attack damage without weapons [range: 0 ~ 999, default: 5]
I:damage=12
# Show hitboxes for testing [default: false]
B:debugHitboxes=false
# Exp when killed [range: 0 ~ 99999, default: 500]
I:expDropped=66666
# Health value [range: 0 ~ 99999, default: 250]
I:health=690
# is immune to fire [default: true]
B:"immune to fire"=true
# Name in boss bar [default: Severed]
S:name=Sevadus
# Movement speed value [range: 0.0 ~ 2.0, default: 0.5]
S:speed=0.5
##########################################################################################################
# firstphase
#--------------------------------------------------------------------------------------------------------#
# Initial phase is always bow.
##########################################################################################################
firstphase {
# Chance of bow shots in a tick, approximate [range: 0.0 ~ 0.99, default: 0.03]
S:arrowChance=0.03
# In first phase, do the arrows have potion effects [default: true]
B:arrowPotions=true
}
##########################################################################################################
# secondphase
#--------------------------------------------------------------------------------------------------------#
# Melee Phase
##########################################################################################################
secondphase {
# At which percentage of health should it switch to second phase of melee attacks [range: 0.0 ~ 0.99, default: 0.6]
S:healthTrigger=0.66
}
##########################################################################################################
# thirdphase
#--------------------------------------------------------------------------------------------------------#
# Final Magic Phase
##########################################################################################################
thirdphase {
# Does it run away while shooting fire in phase three [default: true]
B:doRunaway=true
# In third phase, how often to fireballs shoot [range: 0.0 ~ 0.99, default: 0.2]
S:fireballChance=0.2
# At which percentage of health should it switch to third phase of ghast fireballs [range: 0.0 ~ 0.99, default: 0.15]
S:healthTrigger=0.33
}
}