ue5.7: add architecture diagrams to README, set EngineVersion 5.7.0
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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"FileVersion": 3,
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"FileVersion": 3,
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"Version": 1,
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"Version": 1,
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"VersionName": "0.1.0",
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"VersionName": "0.1.0",
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"EngineVersion": "5.7.0",
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"FriendlyName": "Item Interaction Ecosystem",
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"FriendlyName": "Item Interaction Ecosystem",
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"Description": "Universal, server-authoritative, data-driven item / inventory / interaction / placement ecosystem framework for UE5.",
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"Description": "Universal, server-authoritative, data-driven item / inventory / interaction / placement ecosystem framework for UE5.",
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"Category": "Gameplay",
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"Category": "Gameplay",
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README.md
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README.md
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Universal, server-authoritative, data-driven framework for items, inventory,
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Universal, server-authoritative, data-driven framework for items, inventory,
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interaction, carrying, equipment, world-slot installation, placement and item
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interaction, carrying, equipment, world-slot installation, placement and item
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features. Built for co-op horror / survival / extraction / puzzle projects.
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features. Built for co-op horror / survival / extraction / puzzle projects.
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Tested compiling against **Unreal Engine 5.7**.
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Tested compiling against **Unreal Engine 5.7** (`ue5.7` branch) and **5.8** (`ue5.8` branch).
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## Architecture at a glance
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<details>
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<summary>More diagrams (interaction flow, inventory system)</summary>
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**Interaction flow — client → server → replication**
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**Inventory system — containers, slots, operations, replication**
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</details>
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> Status: all C++ runtime + editor modules implemented and compiling (spec stages
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> Status: all C++ runtime + editor modules implemented and compiling (spec stages
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> 1–11). Binary content (UMG widgets, the test map, and the DataTable *assets*
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> 1–11). Binary content (UMG widgets, the test map, and the DataTable *assets*
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