Initial commit: Item Interaction Ecosystem plugin (UE5.7)

Server-authoritative, data-driven item/inventory/interaction/carry/equipment/
world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Bonchellon
2026-06-22 20:49:56 +03:00
commit 7f7e043a88
98 changed files with 9328 additions and 0 deletions

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// Copyright ExByte Studios. Item Interaction Ecosystem.
#pragma once
#include "CoreMinimal.h"
#include "InteractionAction.h"
#include "PlacementInteractionActions.generated.h"
/** Placement actions (section 16) - drive the player's UPlacementPreviewComponent. */
UCLASS(meta = (DisplayName = "Action: Start Placement"))
class ITEMPLACEMENT_API UInteractionAction_StartPlacement : public UInteractionAction
{
GENERATED_BODY()
public:
UInteractionAction_StartPlacement();
virtual void Execute_Implementation(const FInteractionContext& Context) override;
};
UCLASS(meta = (DisplayName = "Action: Confirm Placement"))
class ITEMPLACEMENT_API UInteractionAction_ConfirmPlacement : public UInteractionAction
{
GENERATED_BODY()
public:
UInteractionAction_ConfirmPlacement();
virtual void Execute_Implementation(const FInteractionContext& Context) override;
};
UCLASS(meta = (DisplayName = "Action: Cancel Placement"))
class ITEMPLACEMENT_API UInteractionAction_CancelPlacement : public UInteractionAction
{
GENERATED_BODY()
public:
UInteractionAction_CancelPlacement();
virtual void Execute_Implementation(const FInteractionContext& Context) override;
};