Server-authoritative, data-driven item/inventory/interaction/carry/equipment/ world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
20 lines
524 B
C++
20 lines
524 B
C++
// Copyright ExByte Studios. Item Interaction Ecosystem.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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/**
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* ItemCore module.
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* Foundation of the Item Interaction Ecosystem: base item structs, ids,
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* runtime properties, location/state enums and shared log categories.
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* Contains zero gameplay logic - only data types every other module shares.
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*/
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class FItemCoreModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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