Server-authoritative, data-driven item/inventory/interaction/carry/equipment/ world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
14 lines
289 B
C++
14 lines
289 B
C++
// Copyright ExByte Studios. Item Interaction Ecosystem.
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#include "ItemEcosystemSettings.h"
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UItemEcosystemSettings::UItemEcosystemSettings()
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{
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CategoryName = FName("Game");
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}
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const UItemEcosystemSettings* UItemEcosystemSettings::Get()
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{
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return GetDefault<UItemEcosystemSettings>();
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}
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