Files
inventory-system-plugin/Source/ItemDatabase/Public/ItemEcosystemSettings.h
Bonchellon 7f7e043a88 Initial commit: Item Interaction Ecosystem plugin (UE5.7)
Server-authoritative, data-driven item/inventory/interaction/carry/equipment/
world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 20:49:56 +03:00

64 lines
2.6 KiB
C++

// Copyright ExByte Studios. Item Interaction Ecosystem.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "ItemEcosystemSettings.generated.h"
class UDataTable;
/**
* Project Settings -> Game -> Item Ecosystem.
* Designers assign the data tables here; the database subsystem reads them on init.
* Keeping the wiring in settings means no code change to repoint tables (section 3).
*/
UCLASS(Config = Game, DefaultConfig, meta = (DisplayName = "Item Ecosystem"))
class ITEMDATABASE_API UItemEcosystemSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UItemEcosystemSettings();
virtual FName GetCategoryName() const override { return FName("Game"); }
/** DT_Items - row struct FItemDefinitionRow. The one required table. */
UPROPERTY(Config, EditAnywhere, Category = "Data Tables", meta = (AllowedClasses = "/Script/Engine.DataTable"))
TSoftObjectPtr<UDataTable> ItemsTable;
/** DT_ItemProperties - row struct FItemPropertyRow. */
UPROPERTY(Config, EditAnywhere, Category = "Data Tables", meta = (AllowedClasses = "/Script/Engine.DataTable"))
TSoftObjectPtr<UDataTable> PropertiesTable;
/** DT_ItemFeatures - row struct FItemFeatureRow. */
UPROPERTY(Config, EditAnywhere, Category = "Data Tables", meta = (AllowedClasses = "/Script/Engine.DataTable"))
TSoftObjectPtr<UDataTable> FeaturesTable;
/** DT_ItemInteractions - row struct FItemInteractionRow. */
UPROPERTY(Config, EditAnywhere, Category = "Data Tables", meta = (AllowedClasses = "/Script/Engine.DataTable"))
TSoftObjectPtr<UDataTable> InteractionsTable;
/** DT_ItemRedirects - row struct FItemRedirectRow. */
UPROPERTY(Config, EditAnywhere, Category = "Data Tables", meta = (AllowedClasses = "/Script/Engine.DataTable"))
TSoftObjectPtr<UDataTable> RedirectsTable;
/** DT_Containers - row struct FContainerDefRow. */
UPROPERTY(Config, EditAnywhere, Category = "Data Tables", meta = (AllowedClasses = "/Script/Engine.DataTable"))
TSoftObjectPtr<UDataTable> ContainersTable;
/** DT_WorldSlots - row struct FWorldSlotDefRow. */
UPROPERTY(Config, EditAnywhere, Category = "Data Tables", meta = (AllowedClasses = "/Script/Engine.DataTable"))
TSoftObjectPtr<UDataTable> WorldSlotsTable;
/** DT_LootTables - row struct FLootEntryRow. */
UPROPERTY(Config, EditAnywhere, Category = "Data Tables", meta = (AllowedClasses = "/Script/Engine.DataTable"))
TSoftObjectPtr<UDataTable> LootTable;
/** DT_CraftingRecipes - row struct FCraftingRecipeRow. */
UPROPERTY(Config, EditAnywhere, Category = "Data Tables", meta = (AllowedClasses = "/Script/Engine.DataTable"))
TSoftObjectPtr<UDataTable> RecipesTable;
static const UItemEcosystemSettings* Get();
};