Files
inventory-system-plugin/Source/ItemDebug/Public/ItemDebugSubsystem.h
Bonchellon 7f7e043a88 Initial commit: Item Interaction Ecosystem plugin (UE5.7)
Server-authoritative, data-driven item/inventory/interaction/carry/equipment/
world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 20:49:56 +03:00

25 lines
739 B
C++

// Copyright ExByte Studios. Item Interaction Ecosystem.
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/WorldSubsystem.h"
#include "ItemDebugSubsystem.generated.h"
/**
* On-screen runtime debugger (section 29). Toggle with the console variable
* `ItemEco.DebugHUD 1`. Draws the local player's held item, current interaction
* target and the available interactions each frame. Read-only / client-local.
*/
UCLASS()
class ITEMDEBUG_API UItemDebugSubsystem : public UTickableWorldSubsystem
{
GENERATED_BODY()
public:
//~ FTickableGameObject
virtual void Tick(float DeltaTime) override;
virtual TStatId GetStatId() const override;
virtual bool DoesSupportWorldType(const EWorldType::Type WorldType) const override;
};