Server-authoritative, data-driven item/inventory/interaction/carry/equipment/ world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
31 lines
562 B
C#
31 lines
562 B
C#
// Copyright ExByte Studios. Item Interaction Ecosystem.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class ItemDeveloper : ModuleRules
|
|
{
|
|
public ItemDeveloper(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
IWYUSupport = IWYUSupport.Full;
|
|
|
|
PublicDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"GameplayTags",
|
|
"ItemCore",
|
|
"ItemDatabase"
|
|
});
|
|
|
|
PrivateDependencyModuleNames.AddRange(new string[]
|
|
{
|
|
"Slate",
|
|
"SlateCore",
|
|
"UnrealEd",
|
|
"ToolMenus"
|
|
});
|
|
}
|
|
}
|