Server-authoritative, data-driven item/inventory/interaction/carry/equipment/ world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
26 lines
721 B
C++
26 lines
721 B
C++
// Copyright ExByte Studios. Item Interaction Ecosystem.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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/**
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* Editor-only tooling for the Item Ecosystem (section 27-28).
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* Registers a "Item Ecosystem" menu under Tools with data validation. The full
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* Item Ecosystem Editor (browser/filters/templates) is intended to be built on
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* top of this as an Editor Utility Widget driving UItemDatabaseSubsystem.
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*/
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class FItemDeveloperModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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private:
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void RegisterMenus();
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static void ValidateAllItems();
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static void ExportItemsToCsv();
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static void ReportMissingAssets();
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};
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