Files
inventory-system-plugin/Source/ItemDeveloper/Public/ItemDeveloperModule.h
Bonchellon 7f7e043a88 Initial commit: Item Interaction Ecosystem plugin (UE5.7)
Server-authoritative, data-driven item/inventory/interaction/carry/equipment/
world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 20:49:56 +03:00

26 lines
721 B
C++

// Copyright ExByte Studios. Item Interaction Ecosystem.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
/**
* Editor-only tooling for the Item Ecosystem (section 27-28).
* Registers a "Item Ecosystem" menu under Tools with data validation. The full
* Item Ecosystem Editor (browser/filters/templates) is intended to be built on
* top of this as an Editor Utility Widget driving UItemDatabaseSubsystem.
*/
class FItemDeveloperModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
void RegisterMenus();
static void ValidateAllItems();
static void ExportItemsToCsv();
static void ReportMissingAssets();
};