Server-authoritative, data-driven item/inventory/interaction/carry/equipment/ world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
29 lines
542 B
C#
29 lines
542 B
C#
// Copyright ExByte Studios. Item Interaction Ecosystem.
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using UnrealBuildTool;
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public class ItemInteraction : ModuleRules
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{
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public ItemInteraction(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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IWYUSupport = IWYUSupport.Full;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"GameplayTags",
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"NetCore",
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"ItemCore",
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"ItemDatabase",
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"ItemInventory"
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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});
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}
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}
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