Server-authoritative, data-driven item/inventory/interaction/carry/equipment/ world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright ExByte Studios. Item Interaction Ecosystem.
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#include "FuelTankComponent.h"
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#include "ItemWorldLog.h"
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#include "ItemNativeTags.h"
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#include "Net/UnrealNetwork.h"
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UFuelTankComponent::UFuelTankComponent()
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{
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PrimaryComponentTick.bCanEverTick = false;
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SetIsReplicatedByDefault(true);
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}
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void UFuelTankComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
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{
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFuelTankComponent, CurrentFuel);
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}
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bool UFuelTankComponent::HasAuthority() const
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{
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return GetOwner() && GetOwner()->HasAuthority();
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}
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bool UFuelTankComponent::ReceiveHeldUse(FName ResultVerb, FItemInstanceData& HeldItem, AActor* Instigator)
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{
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if (!HasAuthority() || ResultVerb != FName("TransferFuel"))
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{
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return false;
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}
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const float Available = HeldItem.RuntimeProperties.GetFloat(ItemEcosystemTags::Property_FuelAmount, 0.f);
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const float Room = FMath::Max(0.f, MaxFuel - CurrentFuel);
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const float Moved = FMath::Min3(PourAmount, Available, Room);
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if (Moved <= 0.f)
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{
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return false;
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}
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CurrentFuel += Moved;
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HeldItem.RuntimeProperties.SetFloat(ItemEcosystemTags::Property_FuelAmount, Available - Moved);
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OnFuelChanged.Broadcast(CurrentFuel);
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UE_LOG(LogItemWorld, Log, TEXT("[Interaction] poured %.1f fuel (now %.1f/%.1f)"), Moved, CurrentFuel, MaxFuel);
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return true;
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}
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void UFuelTankComponent::OnRep_Fuel()
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{
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OnFuelChanged.Broadcast(CurrentFuel);
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}
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