Editor plugin that detects geometrically-identical sibling StaticMeshes across a level, rebases each placement onto one canonical mesh with a corrected transform (W' = D * W, verified by exact vertex matching), and can collapse groups into HISM. Native Slate tool panel + BlueprintCallable UOptimizerSubsystem. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
22 lines
608 B
Plaintext
22 lines
608 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.1.0",
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"FriendlyName": "Mesh Optimizer",
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"Description": "Editor tool: detect geometrically-identical sibling StaticMeshes across level actors, reassign every user to one canonical mesh with a pivot/rotation-corrected transform, so the set can be converted to HISM.",
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"Category": "Editor",
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"CreatedBy": "IHY",
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"EnabledByDefault": true,
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"CanContainContent": false,
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"IsBetaVersion": true,
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"IsExperimentalVersion": false,
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"Installed": false,
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"Modules": [
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{
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"Name": "OptimizerEditor",
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"Type": "Editor",
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"LoadingPhase": "Default"
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}
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]
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}
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