Procedural M_UI_UniversalBar material (SDF rounded-rect, fill/delayed/shield/ penalty-zones/stripes/segments/flash/pulse), 6 preset instances, animated UUniversalBarWidget + UUniversalHUDWidget + global UUniversalBarsSubsystem API, UUniversalBarsTheme DataAsset, and a ready WBP_HUD_InGame with zone-tracking status chips. See README.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
20 lines
538 B
Plaintext
20 lines
538 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "Universal Bars",
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"Description": "PEAK-style universal UMG bars (health / stamina / hunger / weight / shield / boss / durability) driven by one procedural material, with a global subsystem API and animated damage / heal / low-HP feedback.",
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"Category": "UI",
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"CreatedBy": "IHY",
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"CanContainContent": true,
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"IsBetaVersion": false,
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"Installed": false,
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"Modules": [
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{
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"Name": "UniversalBars",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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]
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}
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