Files
unreal-engine-mcp-system-pl…/UEBlueprintMCP.uplugin
Bonchellon eba71c4ca8 Unified, portable Unreal Engine MCP system plugin
Merge of the two project copies into one self-contained plugin (the superset:
variable_op + variables.py, full pcg_op runtime/declarative/preset ops, the
CreateWidgetFloatAnimation widget tool, and full Voxel graph authoring).

Made fully project- and machine-agnostic — no hardcoded paths:
- New src/projectPaths.js auto-detects the host .uproject (walk-up), project
  name, Editor build target, log file, and engine install (EngineAssociation
  via launcher manifest/registry, else installed-engine scan). All overridable
  via UE_* env vars.
- Rewired buildOrchestrator/insights/launcher/insightsExporter/server.js and the
  Python workers (cpp_scaffold, live_coding, apply_graph, console) off the old
  C:/Github/ihy, IHY*, E:/UE_Versions and UE_5.7 literals onto the resolver.
- Voxel made optional: Build.cs auto-detects the Voxel plugin (env
  UE_MCP_WITH_VOXEL override) and the C++ compiles to stubs under WITH_MCP_VOXEL,
  so the module builds in projects without Voxel; .uplugin marks Voxel optional.
- De-branded the agent-gateway and docs; scrubbed a leaked API key; excluded
  node_modules/Binaries/Intermediate/__pycache__/secrets from the repo.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 01:07:24 +03:00

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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.1.0",
"FriendlyName": "Unreal Engine MCP System",
"Description": "Editor-only C++/Python helpers that expose the UE editor (Blueprint graphs, UMG, materials, Niagara, PCG, assets, build, Insights, ...) as MCP tools. Project- and machine-agnostic: all paths are auto-detected.",
"Category": "Editor",
"CreatedBy": "ExbyteLabs",
"CreatedByURL": "https://gitea.exbytestudios.com/ExbyteLabs/unreal-engine-mcp-system-plugin",
"DocsURL": "https://gitea.exbytestudios.com/ExbyteLabs/unreal-engine-mcp-system-plugin",
"MarketplaceURL": "",
"SupportURL": "https://gitea.exbytestudios.com/ExbyteLabs/unreal-engine-mcp-system-plugin",
"EnabledByDefault": true,
"CanContainContent": false,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"Modules": [
{
"Name": "UEBlueprintMCPEditor",
"Type": "Editor",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "Voxel",
"Enabled": true,
"Optional": true
},
{
"Name": "Niagara",
"Enabled": true
}
]
}