Files
vertical-partition-system-p…/VerticalPartition.uplugin
Bonchellon 04ad6d3f25 Initial commit: Vertical Partition Streaming plugin (UE 5.7)
Bounded vertical route partition / streaming for handcrafted spiral climb maps
(Only Up / Only Climb). Not World Partition, not Level Instances as core arch.

- Z-cell segmentation + optional XY subcells, editor builder + commandlet
- NonDestructive visibility backend + streaming-level backend
- Offline HLOD proxies: MergedMesh / SimplifiedProxy (ProxyLOD)
- Universal Level Instance + Packed Level Actor + HISM support (flatten+merge)
- Vertical-aware runtime streamer (full/preload/HLOD/unload, hysteresis,
  velocity prediction, fall-risk), WP-style debug viz + vp.* console
- Safe-by-default: only static decor streams; sky/lights/gameplay stay persistent

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:42:41 +03:00

25 lines
780 B
Plaintext

{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.1.0",
"FriendlyName": "Vertical Partition Streaming",
"Description": "Bounded vertical route partition / streaming system for hand-crafted spiral climbing maps (Only Up / Only Climb style). NOT an infinite open-world partition. Converts an existing level into Z-segmented streaming cells with offline HLOD proxies, a vertical-aware runtime streamer, and World-Partition-style debug visualization.",
"Category": "World",
"CreatedBy": "IHY",
"CanContainContent": false,
"IsBetaVersion": true,
"Installed": false,
"Modules": [
{
"Name": "VerticalPartition",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "VerticalPartitionEditor",
"Type": "Editor",
"LoadingPhase": "Default"
}
]
}