Files
vertical-partition-system-p…/Source/VerticalPartitionEditor/Public/VerticalPartitionCommandlet.h
Bonchellon 04ad6d3f25 Initial commit: Vertical Partition Streaming plugin (UE 5.7)
Bounded vertical route partition / streaming for handcrafted spiral climb maps
(Only Up / Only Climb). Not World Partition, not Level Instances as core arch.

- Z-cell segmentation + optional XY subcells, editor builder + commandlet
- NonDestructive visibility backend + streaming-level backend
- Offline HLOD proxies: MergedMesh / SimplifiedProxy (ProxyLOD)
- Universal Level Instance + Packed Level Actor + HISM support (flatten+merge)
- Vertical-aware runtime streamer (full/preload/HLOD/unload, hysteresis,
  velocity prediction, fall-risk), WP-style debug viz + vp.* console
- Safe-by-default: only static decor streams; sky/lights/gameplay stay persistent

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:42:41 +03:00

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C++

// Copyright IHY. Vertical Partition Streaming plugin (editor module).
//
// Offline build entry point:
// UnrealEditor-Cmd.exe Project.uproject -run=VerticalPartition -Map=/Game/Maps/MyMap
#pragma once
#include "CoreMinimal.h"
#include "Commandlets/Commandlet.h"
#include "VerticalPartitionCommandlet.generated.h"
UCLASS()
class UVerticalPartitionCommandlet : public UCommandlet
{
GENERATED_BODY()
public:
UVerticalPartitionCommandlet();
virtual int32 Main(const FString& Params) override;
};