unreal 1.1.0 — add Launch Unreal Engine action
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -14,6 +14,12 @@ export function activate(host) {
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ue.build(); // triggers the core build flow + overlay
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});
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// Launch the Unreal editor by opening the detected .uproject.
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host.ui.addMenuItem("🚀 Launch Unreal Engine", () => {
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if (!ue.hasProject()) { host.flash("No Unreal project in the current working folder.", true); return; }
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ue.launch();
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});
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// Live Unreal editor log (tails Saved/Logs). Opens from the Actions menu.
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host.ui.addView({
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id: "unreal-log",
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@ -1,9 +1,9 @@
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{
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"id": "unreal",
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"name": "Unreal Engine Tools",
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"version": "1.0.0",
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"version": "1.1.0",
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"author": "Exbyte Studios",
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"description": "Build the game (.sln / UnrealBuildTool) and tail the Unreal editor log. Enable this on Unreal Engine projects.",
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"description": "Build the game (.sln / UnrealBuildTool), launch the editor, and tail the Unreal log. Enable this on Unreal Engine projects.",
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"entry": "index.js",
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"minAppVersion": "0.3.6",
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"permissions": ["ue"],
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@ -1,13 +1,13 @@
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{
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"schema": "exbyte-depot-plugin-registry/1",
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"updated": "2026-07-09",
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"updated": "2026-07-09T12:00:00Z",
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"plugins": [
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{
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"id": "unreal",
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"name": "Unreal Engine Tools",
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"version": "1.0.0",
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"version": "1.1.0",
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"author": "Exbyte Studios",
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"description": "Build the game (.sln / UnrealBuildTool) and tail the Unreal editor log. For Unreal Engine projects.",
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"description": "Build the game (.sln / UnrealBuildTool), launch the editor, and tail the Unreal log. For Unreal Engine projects.",
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"permissions": ["ue"],
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"minAppVersion": "0.3.6",
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"official": true,
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