unreal 1.1.0 — add Launch Unreal Engine action

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Bonchellon
2026-07-09 15:17:32 +03:00
parent 1e9ffb6109
commit 853e9dae74
3 changed files with 11 additions and 5 deletions

View File

@ -14,6 +14,12 @@ export function activate(host) {
ue.build(); // triggers the core build flow + overlay ue.build(); // triggers the core build flow + overlay
}); });
// Launch the Unreal editor by opening the detected .uproject.
host.ui.addMenuItem("🚀 Launch Unreal Engine", () => {
if (!ue.hasProject()) { host.flash("No Unreal project in the current working folder.", true); return; }
ue.launch();
});
// Live Unreal editor log (tails Saved/Logs). Opens from the Actions menu. // Live Unreal editor log (tails Saved/Logs). Opens from the Actions menu.
host.ui.addView({ host.ui.addView({
id: "unreal-log", id: "unreal-log",

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@ -1,9 +1,9 @@
{ {
"id": "unreal", "id": "unreal",
"name": "Unreal Engine Tools", "name": "Unreal Engine Tools",
"version": "1.0.0", "version": "1.1.0",
"author": "Exbyte Studios", "author": "Exbyte Studios",
"description": "Build the game (.sln / UnrealBuildTool) and tail the Unreal editor log. Enable this on Unreal Engine projects.", "description": "Build the game (.sln / UnrealBuildTool), launch the editor, and tail the Unreal log. Enable this on Unreal Engine projects.",
"entry": "index.js", "entry": "index.js",
"minAppVersion": "0.3.6", "minAppVersion": "0.3.6",
"permissions": ["ue"], "permissions": ["ue"],

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@ -1,13 +1,13 @@
{ {
"schema": "exbyte-depot-plugin-registry/1", "schema": "exbyte-depot-plugin-registry/1",
"updated": "2026-07-09", "updated": "2026-07-09T12:00:00Z",
"plugins": [ "plugins": [
{ {
"id": "unreal", "id": "unreal",
"name": "Unreal Engine Tools", "name": "Unreal Engine Tools",
"version": "1.0.0", "version": "1.1.0",
"author": "Exbyte Studios", "author": "Exbyte Studios",
"description": "Build the game (.sln / UnrealBuildTool) and tail the Unreal editor log. For Unreal Engine projects.", "description": "Build the game (.sln / UnrealBuildTool), launch the editor, and tail the Unreal log. For Unreal Engine projects.",
"permissions": ["ue"], "permissions": ["ue"],
"minAppVersion": "0.3.6", "minAppVersion": "0.3.6",
"official": true, "official": true,