0.3.6 — plugin registry, Unreal extracted to a plugin, in-app update check + fixes
- Official plugin registry hosted on Gitea; client fetches registry.json over HTTPS and installs plugins via backend plugin_write_file. - Auto-install autoInstall plugins on first connect; per-machine enabled state. - Extract all Unreal tooling (Build Solution / Unreal Log) into a separate "unreal" plugin (defaultEnabled) driven through the new host.ue bridge; core UI no longer hard-wires Unreal. - Settings → Plugins: "Official plugins" section with Install buttons. - Status bar: "Updates" button (right of Log) triggers an update check without restarting the client. - Fixes: NEW badge hard-right/centered without shifting text; History commit size no longer flickers (cached per change); giant icons in empty plugin/ People lists; Get Latest hover contrast. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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plugins-examples/unreal/plugin.json
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12
plugins-examples/unreal/plugin.json
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{
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"id": "unreal",
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"name": "Unreal Engine Tools",
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"version": "1.0.0",
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"author": "Exbyte Studios",
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"description": "Build the game (.sln / UnrealBuildTool) and tail the Unreal editor log. Enable this on Unreal Engine projects.",
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"entry": "index.js",
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"minAppVersion": "0.3.6",
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"permissions": ["ue"],
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"defaultEnabled": true,
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"contributes": { "menu": true, "views": ["unreal-log"] }
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}
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