Initial commit: Item Interaction Ecosystem plugin (UE5.7)
Server-authoritative, data-driven item/inventory/interaction/carry/equipment/ world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
19
Source/ItemCore/Public/ItemCoreModule.h
Normal file
19
Source/ItemCore/Public/ItemCoreModule.h
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright ExByte Studios. Item Interaction Ecosystem.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
/**
|
||||
* ItemCore module.
|
||||
* Foundation of the Item Interaction Ecosystem: base item structs, ids,
|
||||
* runtime properties, location/state enums and shared log categories.
|
||||
* Contains zero gameplay logic - only data types every other module shares.
|
||||
*/
|
||||
class FItemCoreModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
||||
Reference in New Issue
Block a user