Initial commit: Item Interaction Ecosystem plugin (UE5.7)
Server-authoritative, data-driven item/inventory/interaction/carry/equipment/ world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
26
Source/ItemDatabase/ItemDatabase.Build.cs
Normal file
26
Source/ItemDatabase/ItemDatabase.Build.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright ExByte Studios. Item Interaction Ecosystem.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class ItemDatabase : ModuleRules
|
||||
{
|
||||
public ItemDatabase(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
IWYUSupport = IWYUSupport.Full;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[]
|
||||
{
|
||||
"Core",
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"GameplayTags",
|
||||
"ItemCore"
|
||||
});
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[]
|
||||
{
|
||||
"DeveloperSettings"
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user