Server-authoritative, data-driven item/inventory/interaction/carry/equipment/ world-slot/placement/crafting framework. 8 modules, compiles against UE 5.7. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
23 lines
473 B
C++
23 lines
473 B
C++
// Copyright ExByte Studios. Item Interaction Ecosystem.
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#include "ItemCoreModule.h"
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#include "ItemCoreLog.h"
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DEFINE_LOG_CATEGORY(LogItemCore);
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#define LOCTEXT_NAMESPACE "FItemCoreModule"
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void FItemCoreModule::StartupModule()
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{
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UE_LOG(LogItemCore, Log, TEXT("ItemCore module started."));
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}
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void FItemCoreModule::ShutdownModule()
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{
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UE_LOG(LogItemCore, Log, TEXT("ItemCore module shut down."));
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FItemCoreModule, ItemCore)
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